This is not the official ECMAScript Language Specification.

The official specification is the PDF document located at http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf.

This HTML version was created from the original PDF version by a preposterous concatenation of hacks. It very likely contains errors and the official standard and errata are of course definitive. For copyright information, see ECMA's legal disclaimer in the document itself.

This version was created by Jason Orendorff and incorporates the official errata as of 31 July 2010.

Last updated: 5 November 2010.

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ECMA-262 5th Edition / December 2009 ECMAScript Language Specification

Reference number ECMA-123:2009
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COPYRIGHT PROTECTED DOCUMENT

Contents

  1. Introduction
  2. 1 Scope
  3. 2 Conformance
  4. 3 Normative references
  5. 4 Overview
  6. 5 Notational Conventions
  7. 6 Source Text
  8. 7 Lexical Conventions
  9. 8 Types
  10. 9 Type Conversion and Testing
  11. 10 Executable Code and Execution Contexts
  12. 11 Expressions
  13. 12 Statements
  14. 13 Function Definition
  15. 14 Program
  16. 15 Standard Built-in ECMAScript Objects
  17. 16 Errors
  18. Annex A (informative) Grammar Summary
  19. Annex B (informative) Compatibility
  20. Annex C (informative) The Strict Mode of ECMAScript
  21. Annex D (informative) Corrections and Clarifications in the 5th Edition with Possible 3rd Edition Compatibility Impact
  22. Annex E (informative) Additions and Changes in the 5th Edition that Introduce Incompatibilities with the 3rd Edition
  23. Bibliography
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Introduction

This Ecma Standard is based on several originating technologies, the most well known being JavaScript (Netscape) and JScript (Microsoft). The language was invented by Brendan Eich at Netscape and first appeared in that company’s Navigator 2.0 browser. It has appeared in all subsequent browsers from Netscape and in all browsers from Microsoft starting with Internet Explorer 3.0.

The development of this Standard started in November 1996. The first edition of this Ecma Standard was adopted by the Ecma General Assembly of June 1997.

That Ecma Standard was submitted to ISO/IEC JTC 1 for adoption under the fast-track procedure, and approved as international standard ISO/IEC 16262, in April 1998. The Ecma General Assembly of June 1998 approved the second edition of ECMA-262 to keep it fully aligned with ISO/IEC 16262. Changes between the first and the second edition are editorial in nature.

The third edition of the Standard introduced powerful regular expressions, better string handling, new control statements, try/catch exception handling, tighter definition of errors, formatting for numeric output and minor changes in anticipation of forthcoming internationalisation facilities and future language growth. The third edition of the ECMAScript standard was adopted by the Ecma General Assembly of December 1999 and published as ISO/IEC 16262:2002 in June 2002.

Since publication of the third edition, ECMAScript has achieved massive adoption in conjunction with the World Wide Web where it has become the programming language that is supported by essentially all web browsers. Significant work was done to develop a fourth edition of ECMAScript. Although that work was not completed and not published1 as the fourth edition of ECMAScript, it informs continuing evolution of the language. The present fifth edition of ECMAScript (published as ECMA-262 5th edition) codifies de facto interpretations of the language specification that have become common among browser implementations and adds support for new features that have emerged since the publication of the third edition. Such features include accessor properties, reflective creation and inspection of objects, program control of property attributes, additional array manipulation functions, support for the JSON object encoding format, and a strict mode that provides enhanced error checking and program security.

ECMAScript is a vibrant language and the evolution of the language is not complete. Significant technical enhancement will continue with future editions of this specification.

This Ecma Standard has been adopted by the General Assembly of December 2009.

1Note: Please note that for ECMAScript Edition 4 the Ecma standard number “ECMA-262 Edition 4” was reserved but not used in the Ecma publication process. Therefore “ECMA-262 Edition 4” as an Ecma International publication does not exist.

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PDF page 11 / printed page 1ECMAScript Language Specification

1 Scope

This Standard defines the ECMAScript scripting language.

2 Conformance

A conforming implementation of ECMAScript must provide and support all the types, values, objects, properties, functions, and program syntax and semantics described in this specification.

A conforming implementation of this International standard shall interpret characters in conformance with the Unicode Standard, Version 3.0 or later and ISO/IEC 10646-1 with either UCS-2 or UTF-16 as the adopted encoding form, implementation level 3. If the adopted ISO/IEC 10646-1 subset is not otherwise specified, it is presumed to be the BMP subset, collection 300. If the adopted encoding form is not otherwise specified, it presumed to be the UTF-16 encoding form.

A conforming implementation of ECMAScript is permitted to provide additional types, values, objects, properties, and functions beyond those described in this specification. In particular, a conforming implementation of ECMAScript is permitted to provide properties not described in this specification, and values for those properties, for objects that are described in this specification.

A conforming implementation of ECMAScript is permitted to support program and regular expression syntax not described in this specification. In particular, a conforming implementation of ECMAScript is permitted to support program syntax that makes use of the “future reserved words” listed in 7.6.1.2 of this specification.

3 Normative references

The following referenced documents are indispensable for the application of this document. For dated references, only the edition cited applies. For undated references, the latest edition of the referenced document (including any amendments) applies.

ISO/IEC 9899:1996, Programming Languages – C, including amendment 1 and technical corrigenda 1 and 2

ISO/IEC 10646-1:1993, Information Technology – Universal Multiple-Octet Coded Character Set (UCS) plus its amendments and corrigenda

4 Overview

This section contains a non-normative overview of the ECMAScript language.

ECMAScript is an object-oriented programming language for performing computations and manipulating computational objects within a host environment. ECMAScript as defined here is not intended to be computationally self-sufficient; indeed, there are no provisions in this specification for input of external data or output of computed results. Instead, it is expected that the computational environment of an ECMAScript program will provide not only the objects and other facilities described in this specification but also certain environment-specific host objects, whose description and behaviour are beyond the scope of this specification except to indicate that they may provide certain properties that can be accessed and certain functions that can be called from an ECMAScript program.

PDF page 12 / printed page 2 A scripting language is a programming language that is used to manipulate, customise, and automate the facilities of an existing system. In such systems, useful functionality is already available through a user interface, and the scripting language is a mechanism for exposing that functionality to program control. In this way, the existing system is said to provide a host environment of objects and facilities, which completes the capabilities of the scripting language. A scripting language is intended for use by both professional and non-professional programmers.

ECMAScript was originally designed to be a Web scripting language, providing a mechanism to enliven Web pages in browsers and to perform server computation as part of a Web-based client-server architecture. ECMAScript can provide core scripting capabilities for a variety of host environments, and therefore the core scripting language is specified in this document apart from any particular host environment.

Some of the facilities of ECMAScript are similar to those used in other programming languages; in particular Java™, Self, and Scheme as described in:

Gosling, James, Bill Joy and Guy Steele. The Java™ Language Specification. Addison Wesley Publishing Co., 1996.

Ungar, David, and Smith, Randall B. Self: The Power of Simplicity. OOPSLA ’87 Conference Proceedings, pp. 227-241, Orlando, FL, October 1987.

IEEE Standard for the Scheme Programming Language. IEEE Std 1178-1990.

4.1 Web Scripting

A web browser provides an ECMAScript host environment for client-side computation including, for instance, objects that represent windows, menus, pop-ups, dialog boxes, text areas, anchors, frames, history, cookies, and input/output. Further, the host environment provides a means to attach scripting code to events such as change of focus, page and image loading, unloading, error and abort, selection, form submission, and mouse actions. Scripting code appears within the HTML and the displayed page is a combination of user interface elements and fixed and computed text and images. The scripting code is reactive to user interaction and there is no need for a main program.

A web server provides a different host environment for server-side computation including objects representing requests, clients, and files; and mechanisms to lock and share data. By using browser-side and server-side scripting together, it is possible to distribute computation between the client and server while providing a customised user interface for a Web-based application.

Each Web browser and server that supports ECMAScript supplies its own host environment, completing the ECMAScript execution environment.

4.2 Language Overview

The following is an informal overview of ECMAScript—not all parts of the language are described. This overview is not part of the standard proper.

ECMAScript is object-based: basic language and host facilities are provided by objects, and an ECMAScript program is a cluster of communicating objects. An ECMAScript object is a collection of properties each with zero or more attributes that determine how each property can be used—for example, when the Writable attribute for a property is set to false, any attempt by executed ECMAScript code to change the value of the property fails. Properties are containers that hold other objects, primitive values, or functions. A primitive value is a member of one of the following built-in types: Undefined, Null, Boolean, Number, and String; an object is a member of the remaining built-in type Object; and a function is a callable object. A function that is associated with an object via a property is a method.

ECMAScript defines a collection of built-in objects that round out the definition of ECMAScript entities. These built-in objects include the global object, the Object object, the Function object, the Array object, the String object, the Boolean object, the Number object, the Math object, the Date object, the RegExp object, the PDF page 13 / printed page 3 JSON object, and the Error objects Error, EvalError, RangeError, ReferenceError, SyntaxError, TypeError and URIError.

ECMAScript also defines a set of built-in operators. ECMAScript operators include various unary operations, multiplicative operators, additive operators, bitwise shift operators, relational operators, equality operators, binary bitwise operators, binary logical operators, assignment operators, and the comma operator.

ECMAScript syntax intentionally resembles Java syntax. ECMAScript syntax is relaxed to enable it to serve as an easy-to-use scripting language. For example, a variable is not required to have its type declared nor are types associated with properties, and defined functions are not required to have their declarations appear textually before calls to them.

4.2.1 Objects

ECMAScript does not use classes such as those in C++, Smalltalk, or Java. Instead objects may be created in various ways including via a literal notation or via constructors which create objects and then execute code that initialises all or part of them by assigning initial values to their properties. Each constructor is a function that has a property named “prototype” that is used to implement prototype-based inheritance and shared properties. Objects are created by using constructors in new expressions; for example, new Date(2009,11) creates a new Date object. Invoking a constructor without using new has consequences that depend on the constructor. For example, Date() produces a string representation of the current date and time rather than an object.

Every object created by a constructor has an implicit reference (called the object’s prototype) to the value of its constructor’s “prototype” property. Furthermore, a prototype may have a non-null implicit reference to its prototype, and so on; this is called the prototype chain. When a reference is made to a property in an object, that reference is to the property of that name in the first object in the prototype chain that contains a property of that name. In other words, first the object mentioned directly is examined for such a property; if that object contains the named property, that is the property to which the reference refers; if that object does not contain the named property, the prototype for that object is examined next; and so on.

An image of lots of boxes and arrows.
Figure 1 — Object/Prototype Relationships

In a class-based object-oriented language, in general, state is carried by instances, methods are carried by classes, and inheritance is only of structure and behaviour. In ECMAScript, the state and methods are carried by objects, and structure, behaviour, and state are all inherited.

PDF page 14 / printed page 4 All objects that do not directly contain a particular property that their prototype contains share that property and its value. Figure 1 illustrates this:

CF is a constructor (and also an object). Five objects have been created by using new expressions: cf1, cf2, cf3, cf4, and cf5. Each of these objects contains properties named q1 and q2. The dashed lines represent the implicit prototype relationship; so, for example, cf3’s prototype is CFp. The constructor, CF, has two properties itself, named P1 and P2, which are not visible to CFp, cf1, cf2, cf3, cf4, or cf5. The property named CFP1 in CFp is shared by cf1, cf2, cf3, cf4, and cf5 (but not by CF), as are any properties found in CFp’s implicit prototype chain that are not named q1, q2, or CFP1. Notice that there is no implicit prototype link between CF and CFp.

Unlike class-based object languages, properties can be added to objects dynamically by assigning values to them. That is, constructors are not required to name or assign values to all or any of the constructed object’s properties. In the above diagram, one could add a new shared property for cf1, cf2, cf3, cf4, and cf5 by assigning a new value to the property in CFp.

4.2.2 The Strict Variant of ECMAScript

The ECMAScript Language recognizes the possibility that some users of the language may wish to restrict their usage of some features available in the language. They might do so in the interests of security, to avoid what they consider to be error-prone features, to get enhanced error checking, or for other reasons of their choosing. In support of this possibility, ECMAScript defines a strict variant of the language. The strict variant of the language excludes some specific syntactic and semantic features of the regular ECMAScript language and modifies the detailed semantics of some features. The strict variant also specifies additional error conditions that must be reported by throwing error exceptions in situations that are not specified as errors by the non-strict form of the language.

The strict variant of ECMAScript is commonly referred to as the strict mode of the language. Strict mode selection and use of the strict mode syntax and semantics of ECMAScript is explicitly made at the level of individual ECMAScript code units. Because strict mode is selected at the level of a syntactic code unit, strict mode only imposes restrictions that have local effect within such a code unit. Strict mode does not restrict or modify any aspect of the ECMAScript semantics that must operate consistently across multiple code units. A complete ECMAScript program may be composed for both strict mode and non-strict mode ECMAScript code units. In this case, strict mode only applies when actually executing code that is defined within a strict mode code unit.

In order to conform to this specification, an ECMAScript implementation must implement both the full unrestricted ECMAScript language and the strict mode variant of the ECMAScript language as defined by this specification. In addition, an implementation must support the combination of unrestricted and strict mode code units into a single composite program.

4.3 Definitions

For the purposes of this document, the following terms and definitions apply.

4.3.1 type

set of data values as defined in Clause 8 of this specification.

4.3.2 primitive value

member of one of the types Undefined, Null, Boolean, Number, or String as defined in Clause 8.

NOTE A primitive value is a datum that is represented directly at the lowest level of the language implementation.

4.3.3 object

member of the type Object.

NOTE An object is a collection of properties and has a single prototype object. The prototype may be the null value.

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4.3.4 constructor

Function object that creates and initialises objects.

NOTE The value of a constructor’s “prototype” property is a prototype object that is used to implement inheritance and shared properties.

4.3.5 prototype

object that provides shared properties for other objects.

NOTE When a constructor creates an object, that object implicitly references the constructor’s “prototype” property for the purpose of resolving property references. The constructor’s “prototype” property can be referenced by the program expression constructor.prototype, and properties added to an object’s prototype are shared, through inheritance, by all objects sharing the prototype. Alternatively, a new object may be created with an explicitly specified prototype by using the Object.create built-in function.

4.3.6 native object

object in an ECMAScript implementation whose semantics are fully defined by this specification rather than by the host environment.

NOTE Standard native objects are defined in this specification. Some native objects are built-in; others may be constructed during the course of execution of an ECMAScript program.

4.3.7 built-in object

object supplied by an ECMAScript implementation, independent of the host environment, that is present at the start of the execution of an ECMAScript program.

NOTE Standard built-in objects are defined in this specification, and an ECMAScript implementation may specify and define others. Every built-in object is a native object. A built-in constructor is a built-in object that is also a constructor.

4.3.8 host object

object supplied by the host environment to complete the execution environment of ECMAScript.

NOTE Any object that is not native is a host object.

4.3.9 undefined value

primitive value used when a variable has not been assigned a value.

4.3.10 Undefined type

type whose sole value is the undefined value.

4.3.11 null value

primitive value that represents the intentional absence of any object value.

4.3.12 Null type

type whose sole value is the null value.

4.3.13 Boolean value

member of the Boolean type.

NOTE There are only two Boolean values, true and false.

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4.3.14 Boolean type

type consisting of the primitive values true and false.

4.3.15 Boolean object

member of the Object type that is an instance of the standard built-in Boolean constructor.

NOTE A Boolean object is created by using the Boolean constructor in a new expression, supplying a Boolean value as an argument. The resulting object has an internal property whose value is the Boolean value. A Boolean object can be coerced to a Boolean value.

4.3.16 String value

primitive value that is a finite ordered sequence of zero or more 16-bit unsigned integer.

NOTE A String value is a member of the String type. Each integer value in the sequence usually represents a single 16-bit unit of UTF-16 text. However, ECMAScript does not place any restrictions or requirements on the values except that they must be 16-bit unsigned integers.

4.3.17 String type

set of all possible String values.

4.3.18 String object

member of the Object type that is an instance of the standard built-in String constructor.

NOTE A String object is created by using the String constructor in a new expression, supplying a String value as an argument. The resulting object has an internal property whose value is the String value. A String object can be coerced to a String value by calling the String constructor as a function (15.5.1).

4.3.19 Number value

primitive value corresponding to a double-precision 64-bit binary format IEEE 754 value.

NOTE A Number value is a member of the Number type and is a direct representation of a number.

4.3.20 Number type

set of all possible Number values including the special “Not-a-Number” (NaN) values, positive infinity, and negative infinity.

4.3.21 Number object

member of the Object type that is an instance of the standard built-in Number constructor.

NOTE A Number object is created by using the Number constructor in a new expression, supplying a Number value as an argument. The resulting object has an internal property whose value is the Number value. A Number object can be coerced to a Number value by calling the Number constructor as a function (15.7.1).

4.3.22 Infinity

Number value that is the positive infinite Number value.

4.3.23 NaN

Number value that is a IEEE 754 “Not-a-Number” value.

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4.3.24 function

member of the Object type that is an instance of the standard built-in Function constructor and that may be invoked as a subroutine.

NOTE In addition to its named properties, a function contains executable code and state that determine how it behaves when invoked. A function’s code may or may not be written in ECMAScript.

4.3.25 built-in function

built-in object that is a function.

NOTE Examples of built-in functions include parseInt and Math.exp. An implementation may provide implementation-dependent built-in functions that are not described in this specification.

4.3.26 property

association between a name and a value that is a part of an object.

NOTE Depending upon the form of the property the value may be represented either directly as a data value (a primitive value, an object, or a function object) or indirectly by a pair of accessor functions.

4.3.27 method

function that is the value of a property.

NOTE When a function is called as a method of an object, the object is passed to the function as its this value.

4.3.28 built-in method

method that is a built-in function.

NOTE Standard built-in methods are defined in this specification, and an ECMAScript implementation may specify and provide other additional built-in methods.

4.3.29 attribute

internal value that defines some characteristic of a property.

4.3.30 own property

property that is directly contained by its object.

4.3.31 inherited property

property of an object that is not an own property but is a property (either own or inherited) of the object’s prototype.

5 Notational Conventions

5.1 Syntactic and Lexical Grammars

5.1.1 Context-Free Grammars

A context-free grammar consists of a number of productions. Each production has an abstract symbol called a nonterminal as its left-hand side, and a sequence of zero or more nonterminal and terminal symbols as its right-hand side. For each grammar, the terminal symbols are drawn from a specified alphabet.

PDF page 18 / printed page 8 Starting from a sentence consisting of a single distinguished nonterminal, called the goal symbol, a given context-free grammar specifies a language, namely, the (perhaps infinite) set of possible sequences of terminal symbols that can result from repeatedly replacing any nonterminal in the sequence with a right-hand side of a production for which the nonterminal is the left-hand side.

5.1.2 The Lexical and RegExp Grammars

A lexical grammar for ECMAScript is given in clause 7. This grammar has as its terminal symbols characters (Unicode code units) that conform to the rules for SourceCharacter defined in Clause 6. It defines a set of productions, starting from the goal symbol InputElementDiv or InputElementRegExp, that describe how sequences of such characters are translated into a sequence of input elements.

Input elements other than white space and comments form the terminal symbols for the syntactic grammar for ECMAScript and are called ECMAScript tokens. These tokens are the reserved words, identifiers, literals, and punctuators of the ECMAScript language. Moreover, line terminators, although not considered to be tokens, also become part of the stream of input elements and guide the process of automatic semicolon insertion (7.9). Simple white space and single-line comments are discarded and do not appear in the stream of input elements for the syntactic grammar. A MultiLineComment (that is, a comment of the form “/*...*/” regardless of whether it spans more than one line) is likewise simply discarded if it contains no line terminator; but if a MultiLineComment contains one or more line terminators, then it is replaced by a single line terminator, which becomes part of the stream of input elements for the syntactic grammar.

A RegExp grammar for ECMAScript is given in 15.10. This grammar also has as its terminal symbols the characters as defined by SourceCharacter. It defines a set of productions, starting from the goal symbol Pattern, that describe how sequences of characters are translated into regular expression patterns.

Productions of the lexical and RegExp grammars are distinguished by having two colons “::” as separating punctuation. The lexical and RegExp grammars share some productions.

5.1.3 The Numeric String Grammar

Another grammar is used for translating Strings into numeric values. This grammar is similar to the part of the lexical grammar having to do with numeric literals and has as its terminal symbols SourceCharacter. This grammar appears in 9.3.1.

Productions of the numeric string grammar are distinguished by having three colons “:::” as punctuation.

5.1.4 The Syntactic Grammar

The syntactic grammar for ECMAScript is given in clauses 11, 12, 13 and 14. This grammar has ECMAScript tokens defined by the lexical grammar as its terminal symbols (5.1.2). It defines a set of productions, starting from the goal symbol Program, that describe how sequences of tokens can form syntactically correct ECMAScript programs.

When a stream of characters is to be parsed as an ECMAScript program, it is first converted to a stream of input elements by repeated application of the lexical grammar; this stream of input elements is then parsed by a single application of the syntactic grammar. The program is syntactically in error if the tokens in the stream of input elements cannot be parsed as a single instance of the goal nonterminal Program, with no tokens left over.

Productions of the syntactic grammar are distinguished by having just one colon “:” as punctuation.

The syntactic grammar as presented in clauses 11, 12, 13 and 14 is actually not a complete account of which token sequences are accepted as correct ECMAScript programs. Certain additional token sequences are also accepted, namely, those that would be described by the grammar if only semicolons were added to the sequence in certain places (such as before line terminator characters). Furthermore, certain token sequences that are described by the grammar are not considered acceptable if a terminator character appears in certain “awkward” places.

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5.1.5 The JSON Grammar

The JSON grammar is used to translate a String describing a set of ECMAScript objects into actual objects. The JSON grammar is given in 15.12.1.

The JSON grammar consists of the JSON lexical grammar and the JSON syntactic grammar. The JSON lexical grammar is used to translate character sequences into tokens and is similar to parts of the ECMAScript lexical grammar. The JSON syntactic grammar describes how sequences of tokens from the JSON lexical grammar can form syntactically correct JSON object descriptions.

Productions of the JSON lexical grammar are distinguished by having two colons “::” as separating punctuation. The JSON lexical grammar uses some productions from the ECMAScript lexical grammar. The JSON syntactic grammar is similar to parts of the ECMAScript syntactic grammar. Productions of the JSON syntactic grammar are distinguished by using one colon “:” as separating punctuation.

5.1.6 Grammar Notation

Terminal symbols of the lexical and string grammars, and some of the terminal symbols of the syntactic grammar, are shown in fixed width font, both in the productions of the grammars and throughout this specification whenever the text directly refers to such a terminal symbol. These are to appear in a program exactly as written. All terminal symbol characters specified in this way are to be understood as the appropriate Unicode character from the ASCII range, as opposed to any similar-looking characters from other Unicode ranges.

Nonterminal symbols are shown in italic type. The definition of a nonterminal is introduced by the name of the nonterminal being defined followed by one or more colons. (The number of colons indicates to which grammar the production belongs.) One or more alternative right-hand sides for the nonterminal then follow on succeeding lines. For example, the syntactic definition:

WhileStatement :
while ( Expression ) Statement

states that the nonterminal WhileStatement represents the token while, followed by a left parenthesis token, followed by an Expression, followed by a right parenthesis token, followed by a Statement. The occurrences of Expression and Statement are themselves nonterminals. As another example, the syntactic definition:

ArgumentList :
AssignmentExpression
ArgumentList , AssignmentExpression

states that an ArgumentList may represent either a single AssignmentExpression or an ArgumentList, followed by a comma, followed by an AssignmentExpression. This definition of ArgumentList is recursive, that is, it is defined in terms of itself. The result is that an ArgumentList may contain any positive number of arguments, separated by commas, where each argument expression is an AssignmentExpression. Such recursive definitions of nonterminals are common.

The subscripted suffix “opt”, which may appear after a terminal or nonterminal, indicates an optional symbol. The alternative containing the optional symbol actually specifies two right-hand sides, one that omits the optional element and one that includes it. This means that:

VariableDeclaration :
Identifier Initialiseropt

is a convenient abbreviation for:

VariableDeclaration :
Identifier
Identifier Initialiser

PDF page 20 / printed page 10 and that:

IterationStatement :
for ( ExpressionNoInopt ; Expressionopt ; Expressionopt ) Statement

is a convenient abbreviation for:

IterationStatement :
for ( ; Expressionopt ; Expressionopt ) Statement
for ( ExpressionNoIn ; Expressionopt ; Expressionopt ) Statement

which in turn is an abbreviation for:

IterationStatement :
for ( ; ; Expressionopt ) Statement
for ( ; Expression ; Expressionopt ) Statement
for ( ExpressionNoIn ; ; Expressionopt ) Statement
for ( ExpressionNoIn ; Expression ; Expressionopt ) Statement

which in turn is an abbreviation for:

IterationStatement :
for ( ; ; ) Statement
for ( ; ; Expression ) Statement
for ( ; Expression ; ) Statement
for ( ; Expression ; Expression ) Statement
for ( ExpressionNoIn ; ; ) Statement
for ( ExpressionNoIn ; ; Expression ) Statement
for ( ExpressionNoIn ; Expression ; ) Statement
for ( ExpressionNoIn ; Expression ; Expression ) Statement

so the nonterminal IterationStatement actually has eight alternative right-hand sides.

If the phrase “[empty]” appears as the right-hand side of a production, it indicates that the production’s right-hand side contains no terminals or nonterminals.

If the phrase “[lookahead ∉ set]” appears in the right-hand side of a production, it indicates that the production may not be used if the immediately following input token is a member of the given set. The set can be written as a list of terminals enclosed in curly braces. For convenience, the set can also be written as a nonterminal, in which case it represents the set of all terminals to which that nonterminal could expand. For example, given the definitions

DecimalDigit :: one of
0 1 2 3 4 5 6 7 8 9
DecimalDigits ::
DecimalDigit
DecimalDigits DecimalDigit

the definition

LookaheadExample ::
n [lookahead ∉ {1, 3, 5, 7, 9}] DecimalDigits
DecimalDigit [lookahead ∉ DecimalDigit]

matches either the letter n followed by one or more decimal digits the first of which is even, or a decimal digit not followed by another decimal digit.

PDF page 21 / printed page 11 If the phrase “[no LineTerminator here]” appears in the right-hand side of a production of the syntactic grammar, it indicates that the production is a restricted production: it may not be used if a LineTerminator occurs in the input stream at the indicated position. For example, the production:

ReturnStatement :
return [no LineTerminator here] Expressionopt ;

indicates that the production may not be used if a LineTerminator occurs in the program between the return token and the Expression.

Unless the presence of a LineTerminator is forbidden by a restricted production, any number of occurrences of LineTerminator may appear between any two consecutive tokens in the stream of input elements without affecting the syntactic acceptability of the program.

When the words “one of” follow the colon(s) in a grammar definition, they signify that each of the terminal symbols on the following line or lines is an alternative definition. For example, the lexical grammar for ECMAScript contains the production:

NonZeroDigit :: one of
1 2 3 4 5 6 7 8 9

which is merely a convenient abbreviation for:

NonZeroDigit ::
1
2
3
4
5
6
7
8
9

When an alternative in a production of the lexical grammar or the numeric string grammar appears to be a multi-character token, it represents the sequence of characters that would make up such a token.

The right-hand side of a production may specify that certain expansions are not permitted by using the phrase “but not” and then indicating the expansions to be excluded. For example, the production:

Identifier ::
IdentifierName but not ReservedWord

means that the nonterminal Identifier may be replaced by any sequence of characters that could replace IdentifierName provided that the same sequence of characters could not replace ReservedWord.

Finally, a few nonterminal symbols are described by a descriptive phrase in sans-serif type in cases where it would be impractical to list all the alternatives:

SourceCharacter ::
any Unicode code unit

5.2 Algorithm Conventions

The specification often uses a numbered list to specify steps in an algorithm. These algorithms are used to precisely specify the required semantics of ECMAScript language constructs. The algorithms are not intended to imply the use of any specific implementation technique. In practice, there may be more efficient algorithms available to implement a given feature.

PDF page 22 / printed page 12 In order to facilitate their use in multiple parts of this specification, some algorithms, called abstract operations, are named and written in parameterized functional form so that they may be referenced by name from within other algorithms.

When an algorithm is to produce a value as a result, the directive “return x” is used to indicate that the result of the algorithm is the value of x and that the algorithm should terminate. The notation Result(n) is used as shorthand for “the result of step n”.

For clarity of expression, algorithm steps may be subdivided into sequential substeps. Substeps are indented and may themselves be further divided into indented substeps. Outline numbering conventions are used to identify substeps with the first level of substeps labelled with lower case alphabetic characters and the second level of substeps labelled with lower case roman numerals. If more than three levels are required these rules repeat with the fourth level using numeric labels. For example:

  1. Top-level step
    1. Substep.
    2. Substep
      1. Subsubstep.
      2. Subsubstep.
        1. Subsubsubstep
          1. Subsubsubsubstep

A step or substep may be written as an “if” predicate that conditions its substeps. In this case, the substeps are only applied if the predicate is true. If a step or substep begins with the word “else”, it is a predicate that is the negation of the preceding “if” predicate step at the same level.

A step may specify the iterative application of its substeps.

Mathematical operations such as addition, subtraction, negation, multiplication, division, and the mathematical functions defined later in this clause should always be understood as computing exact mathematical results on mathematical real numbers, which do not include infinities and do not include a negative zero that is distinguished from positive zero. Algorithms in this standard that model floating-point arithmetic include explicit steps, where necessary, to handle infinities and signed zero and to perform rounding. If a mathematical operation or function is applied to a floating-point number, it should be understood as being applied to the exact mathematical value represented by that floating-point number; such a floating-point number must be finite, and if it is +0 or −0 then the corresponding mathematical value is simply 0.

The mathematical function abs(x) yields the absolute value of x, which is −x if x is negative (less than zero) and otherwise is x itself.

The mathematical function sign(x) yields 1 if x is positive and −1 if x is negative. The sign function is not used in this standard for cases when x is zero.

The notation “x modulo y” (y must be finite and nonzero) computes a value k of the same sign as y (or zero) such that abs(k) < abs(y) and xk = q × y for some integer q.

The mathematical function floor(x) yields the largest integer (closest to positive infinity) that is not larger than x.

NOTE floor(x) = x − (x modulo 1).

If an algorithm is defined to “throw an exception”, execution of the algorithm is terminated and no result is returned. The calling algorithms are also terminated, until an algorithm step is reached that explicitly deals with the exception, using terminology such as “If an exception was thrown...”. Once such an algorithm step has been encountered the exception is no longer considered to have occurred.

6 Source Text

ECMAScript source text is represented as a sequence of characters in the Unicode character encoding, version 3.0 or later. The text is expected to have been normalised to Unicode Normalised Form C (canonical PDF page 23 / printed page 13 composition), as described in Unicode Technical Report #15. Conforming ECMAScript implementations are not required to perform any normalisation of text, or behave as though they were performing normalisation of text, themselves. ECMAScript source text is assumed to be a sequence of 16-bit code units for the purposes of this specification. Such a source text may include sequences of 16-bit code units that are not valid UTF-16 character encodings. If an actual source text is encoded in a form other than 16-bit code units it must be processed as if it was first converted to UTF-16.

SourceCharacter ::
any Unicode code unit

Throughout the rest of this document, the phrase “code unit” and the word “character” will be used to refer to a 16-bit unsigned value used to represent a single 16-bit unit of text. The phrase “Unicode character” will be used to refer to the abstract linguistic or typographical unit represented by a single Unicode scalar value (which may be longer than 16 bits and thus may be represented by more than one code unit). The phrase “code point” refers to such a Unicode scalar value. “Unicode character” only refers to entities represented by single Unicode scalar values: the components of a combining character sequence are still individual “Unicode characters,” even though a user might think of the whole sequence as a single character.

In string literals, regular expression literals, and identifiers, any character (code unit) may also be expressed as a Unicode escape sequence consisting of six characters, namely \u plus four hexadecimal digits. Within a comment, such an escape sequence is effectively ignored as part of the comment. Within a string literal or regular expression literal, the Unicode escape sequence contributes one character to the value of the literal. Within an identifier, the escape sequence contributes one character to the identifier.

NOTE Although this document sometimes refers to a “transformation” between a “character” within a “string” and the 16-bit unsigned integer that is the code unit of that character, there is actually no transformation because a “character” within a “string” is actually represented using that 16-bit unsigned value.

ECMAScript differs from the Java programming language in the behaviour of Unicode escape sequences. In a Java program, if the Unicode escape sequence \u000A, for example, occurs within a single-line comment, it is interpreted as a line terminator (Unicode character 000A is line feed) and therefore the next character is not part of the comment. Similarly, if the Unicode escape sequence \u000A occurs within a string literal in a Java program, it is likewise interpreted as a line terminator, which is not allowed within a string literal—one must write \n instead of \u000A to cause a line feed to be part of the string value of a string literal. In an ECMAScript program, a Unicode escape sequence occurring within a comment is never interpreted and therefore cannot contribute to termination of the comment. Similarly, a Unicode escape sequence occurring within a string literal in an ECMAScript program always contributes a character to the String value of the literal and is never interpreted as a line terminator or as a quote mark that might terminate the string literal.

7 Lexical Conventions

The source text of an ECMAScript program is first converted into a sequence of input elements, which are tokens, line terminators, comments, or white space. The source text is scanned from left to right, repeatedly taking the longest possible sequence of characters as the next input element.

There are two goal symbols for the lexical grammar. The InputElementDiv symbol is used in those syntactic grammar contexts where a leading division (/) or division-assignment (/=) operator is permitted. The InputElementRegExp symbol is used in other syntactic grammar contexts.

NOTE There are no syntactic grammar contexts where both a leading division or division-assignment, and a leading RegularExpressionLiteral are permitted. This is not affected by semicolon insertion (see 7.9); in examples such as the following:

a = b
/hi/g.exec(c).map(d);

where the first non-whitespace, non-comment character after a LineTerminator is slash (/) and the syntactic context allows division or division-assignment, no semicolon is inserted at the LineTerminator. That is, the above example is interpreted in the same way as:

a = b / hi / g.exec(c).map(d);
PDF page 24 / printed page 14

Syntax

InputElementDiv ::
WhiteSpace
LineTerminator
Comment
Token
DivPunctuator
InputElementRegExp ::
WhiteSpace
LineTerminator
Comment
Token
RegularExpressionLiteral

7.1 Unicode Format-Control Characters

The Unicode format-control characters (i.e., the characters in category “Cf” in the Unicode Character Database such as LEFT-TO-RIGHT MARK or RIGHT-TO-LEFT MARK) are control codes used to control the formatting of a range of text in the absence of higher-level protocols for this (such as mark-up languages).

It is useful to allow format-control characters in source text to facilitate editing and display. All format control characters may be used within comments, and within string literals and regular expression literals.

<ZWNJ> and <ZWJ> are format-control characters that are used to make necessary distinctions when forming words or phrases in certain languages. In ECMAScript source text, <ZWNJ> and <ZWJ> may also be used in an identifier after the first character.

<BOM> is a format-control character used primarily at the start of a text to mark it as Unicode and to allow detection of the text’s encoding and byte order. <BOM> characters intended for this purpose can sometimes also appear after the start of a text, for example as a result of concatenating files. <BOM> characters are treated as white space characters (see 7.2).

The special treatment of certain format-control characters outside of comments, string literals, and regular expression literals is summarized in Table 1.

Table 1 — Format-Control Character Usage
Code Unit Value Name Formal Name Usage
\u200C Zero width non-joiner <ZWNJ> IdentifierPart
\u200D Zero width joiner <ZWJ> IdentifierPart
\uFEFF Byte Order Mark <BOM> Whitespace

7.2 White Space

White space characters are used to improve source text readability and to separate tokens (indivisible lexical units) from each other, but are otherwise insignificant. White space characters may occur between any two tokens and at the start or end of input. White space characters may also occur within a StringLiteral or a RegularExpressionLiteral (where they are considered significant characters forming part of the literal value) or within a Comment, but cannot appear within any other kind of token.

The ECMAScript white space characters are listed in Table 2.

PDF page 25 / printed page 15
Table 2 — Whitespace Characters
Code Unit Value Name Formal Name
\u0009 Tab <TAB>
\u000B Vertical Tab <VT>
\u000C Form Feed <FF>
\u0020 Space <SP>
\u00A0 No-break space <NBSP>
\uFEFF Byte Order Mark <BOM>
Other category “Zs” Any other Unicode “space separator” <USP>

ECMAScript implementations must recognize all of the white space characters defined in Unicode 3.0. Later editions of the Unicode Standard may define other white space characters. ECMAScript implementations may recognize white space characters from later editions of the Unicode Standard.

Syntax

WhiteSpace ::
<TAB>
<VT>
<FF>
<SP>
<NBSP>
<BOM>
<USP>

7.3 Line Terminators

Like white space characters, line terminator characters are used to improve source text readability and to separate tokens (indivisible lexical units) from each other. However, unlike white space characters, line terminators have some influence over the behaviour of the syntactic grammar. In general, line terminators may occur between any two tokens, but there are a few places where they are forbidden by the syntactic grammar. Line terminators also affect the process of automatic semicolon insertion (7.9). A line terminator cannot occur within any token except a StringLiteral. Line terminators may only occur within a StringLiteral token as part of a LineContinuation.

A line terminator can occur within a MultiLineComment (7.4) but cannot occur within a SingleLineComment.

Line terminators are included in the set of white space characters that are matched by the \s class in regular expressions.

The ECMAScript line terminator characters are listed in Table 3.

Table 3 — Line Terminator Characters
Code Unit Value Name Formal Name
\u000A Line Feed <LF>
\u000D Carriage Return <CR>
\u2028 Line separator <LS>
\u2029 Paragraph separator <PS>

Only the characters in Table 3 are treated as line terminators. Other new line or line breaking characters are treated as white space but not as line terminators. The character sequence <CR><LF> is commonly used as a line terminator. It should be considered a single character for the purpose of reporting line numbers.

PDF page 26 / printed page 16

Syntax

LineTerminator ::
<LF>
<CR>
<LS>
<PS>
LineTerminatorSequence ::
<LF>
<CR> [lookahead ∉ <LF>]
<LS>
<PS>
<CR> <LF>

7.4 Comments

Comments can be either single or multi-line. Multi-line comments cannot nest.

Because a single-line comment can contain any character except a LineTerminator character, and because of the general rule that a token is always as long as possible, a single-line comment always consists of all characters from the // marker to the end of the line. However, the LineTerminator at the end of the line is not considered to be part of the single-line comment; it is recognised separately by the lexical grammar and becomes part of the stream of input elements for the syntactic grammar. This point is very important, because it implies that the presence or absence of single-line comments does not affect the process of automatic semicolon insertion (see 7.9).

Comments behave like white space and are discarded except that, if a MultiLineComment contains a line terminator character, then the entire comment is considered to be a LineTerminator for purposes of parsing by the syntactic grammar.

Syntax

Comment ::
MultiLineComment
SingleLineComment
MultiLineComment ::
/* MultiLineCommentCharsopt */
MultiLineCommentChars ::
MultiLineNotAsteriskChar MultiLineCommentCharsopt
* PostAsteriskCommentCharsopt
PostAsteriskCommentChars ::
MultiLineNotForwardSlashOrAsteriskChar MultiLineCommentCharsopt
* PostAsteriskCommentCharsopt
MultiLineNotAsteriskChar ::
SourceCharacter but not asterisk *
MultiLineNotForwardSlashOrAsteriskChar ::
SourceCharacter but not forward-slash / or asterisk *
SingleLineComment ::
// SingleLineCommentCharsopt
SingleLineCommentChars ::
SingleLineCommentChar SingleLineCommentCharsopt
PDF page 27 / printed page 17
SingleLineCommentChar ::
SourceCharacter but not LineTerminator

7.5 Tokens

Syntax

Token ::
IdentifierName
Punctuator
NumericLiteral
StringLiteral

NOTE The DivPunctuator and RegularExpressionLiteral productions define tokens, but are not included in the Token production.

7.6 Identifier Names and Identifiers

Identifier Names are tokens that are interpreted according to the grammar given in the “Identifiers” section of chapter 5 of the Unicode standard, with some small modifications. An Identifier is an IdentifierName that is not a ReservedWord (see 7.6.1). The Unicode identifier grammar is based on both normative and informative character categories specified by the Unicode Standard. The characters in the specified categories in version 3.0 of the Unicode standard must be treated as in those categories by all conforming ECMAScript implementations.

This standard specifies specific character additions: The dollar sign ($) and the underscore (_) are permitted anywhere in an IdentifierName.

Unicode escape sequences are also permitted in an IdentifierName, where they contribute a single character to the IdentifierName, as computed by the CV of the UnicodeEscapeSequence (see 7.8.4). The \ preceding the UnicodeEscapeSequence does not contribute a character to the IdentifierName. A UnicodeEscapeSequence cannot be used to put a character into an IdentifierName that would otherwise be illegal. In other words, if a \ UnicodeEscapeSequence sequence were replaced by its UnicodeEscapeSequence’s CV, the result must still be a valid IdentifierName that has the exact same sequence of characters as the original IdentifierName. All interpretations of identifiers within this specification are based upon their actual characters regardless of whether or not an escape sequence was used to contribute any particular characters.

Two IdentifierName that are canonically equivalent according to the Unicode standard are not equal unless they are represented by the exact same sequence of code units (in other words, conforming ECMAScript implementations are only required to do bitwise comparison on IdentifierName values). The intent is that the incoming source text has been converted to normalised form C before it reaches the compiler.

ECMAScript implementations may recognize identifier characters defined in later editions of the Unicode Standard. If portability is a concern, programmers should only employ identifier characters defined in Unicode 3.0.

Syntax

Identifier ::
IdentifierName but not ReservedWord
IdentifierName ::
IdentifierStart
IdentifierName IdentifierPart
PDF page 28 / printed page 18
IdentifierStart ::
UnicodeLetter
$
_
\ UnicodeEscapeSequence
IdentifierPart ::
IdentifierStart
UnicodeCombiningMark
UnicodeDigit
UnicodeConnectorPunctuation
<ZWNJ>
<ZWJ>
UnicodeLetter ::
any character in the Unicode categories “Uppercase letter (Lu)”, “Lowercase letter (Ll)”, “Titlecase letter (Lt)”, “Modifier letter (Lm)”, “Other letter (Lo)”, or “Letter number (Nl)”.
UnicodeCombiningMark ::
any character in the Unicode categories “Non-spacing mark (Mn)” or “Combining spacing mark (Mc)”
UnicodeDigit ::
any character in the Unicode category “Decimal number (Nd)”
UnicodeConnectorPunctuation ::
any character in the Unicode category “Connector punctuation (Pc)”
UnicodeEscapeSequence ::

7.6.1 Reserved Words

A reserved word is an IdentifierName that cannot be used as an Identifier.

Syntax

ReservedWord ::
Keyword
FutureReservedWord
NullLiteral
BooleanLiteral

7.6.1.1 Keywords

The following tokens are ECMAScript keywords and may not be used as Identifiers in ECMAScript programs.

Syntax

Keyword :: one of
break do instanceof typeof case else new var catch finally return void continue for switch while debugger function this with default if throw   delete in try
PDF page 29 / printed page 19

7.6.1.2 Future Reserved Words

The following words are used as keywords in proposed extensions and are therefore reserved to allow for the possibility of future adoption of those extensions.

Syntax

FutureReservedWord :: one of
class enum extends super const export import

The following tokens are also considered to be FutureReservedWords when they occur within strict mode code (see 10.1.1). The occurrence of any of these tokens within strict mode code in any context where the occurrence of a FutureReservedWord would produce an error must also produce an equivalent error:

implements let private public yield interface package protected static

7.7 Punctuators

Syntax

Punctuator :: one of
{ } ( ) [ ] . ; , < > <= >= == != === !== + - * % ++ -- << >> >>> & | ^ ! ~ && || ? : = += -= *= %= <<= >>= >>>= &= |= ^=
DivPunctuator :: one of
/ /=

7.8 Literals

Syntax

Literal ::
NullLiteral
BooleanLiteral
NumericLiteral
StringLiteral
RegularExpressionLiteral

7.8.1 Null Literals

Syntax

NullLiteral ::
null
PDF page 30 / printed page 20

Semantics

The value of the null literal null is the sole value of the Null type, namely null.

7.8.2 Boolean Literals

Syntax

BooleanLiteral ::
true
false

Semantics

The value of the Boolean literal true is a value of the Boolean type, namely true.

The value of the Boolean literal false is a value of the Boolean type, namely false.

7.8.3 Numeric Literals

Syntax

NumericLiteral ::
DecimalLiteral
HexIntegerLiteral
DecimalLiteral ::
DecimalIntegerLiteral . DecimalDigitsopt ExponentPartopt
. DecimalDigits ExponentPartopt
DecimalIntegerLiteral ExponentPartopt
DecimalIntegerLiteral ::
0
NonZeroDigit DecimalDigitsopt
DecimalDigits ::
DecimalDigit
DecimalDigits DecimalDigit
DecimalDigit :: one of
0 1 2 3 4 5 6 7 8 9
NonZeroDigit :: one of
1 2 3 4 5 6 7 8 9
ExponentPart ::
ExponentIndicator SignedInteger
ExponentIndicator :: one of
e E
SignedInteger ::
DecimalDigits
+ DecimalDigits
- DecimalDigits
HexIntegerLiteral ::
0x HexDigit
0X HexDigit
HexIntegerLiteral HexDigit
PDF page 31 / printed page 21
HexDigit :: one of
0 1 2 3 4 5 6 7 8 9 a b c d e f A B C D E F

The source character immediately following a NumericLiteral must not be an IdentifierStart or DecimalDigit.

NOTE For example:

3in

is an error and not the two input elements 3 and in.

Semantics

A numeric literal stands for a value of the Number type. This value is determined in two steps: first, a mathematical value (MV) is derived from the literal; second, this mathematical value is rounded as described below.

  • The MV of NumericLiteral :: DecimalLiteral is the MV of DecimalLiteral.
  • The MV of NumericLiteral :: HexIntegerLiteral is the MV of HexIntegerLiteral.
  • The MV of DecimalLiteral :: DecimalIntegerLiteral . is the MV of DecimalIntegerLiteral.
  • The MV of DecimalLiteral :: DecimalIntegerLiteral . DecimalDigits is the MV of DecimalIntegerLiteral plus (the MV of DecimalDigits times 10n), where n is the number of characters in DecimalDigits.
  • The MV of DecimalLiteral :: DecimalIntegerLiteral . ExponentPart is the MV of DecimalIntegerLiteral times 10e, where e is the MV of ExponentPart.
  • The MV of DecimalLiteral :: DecimalIntegerLiteral . DecimalDigits ExponentPart is (the MV of DecimalIntegerLiteral plus (the MV of DecimalDigits times 10n)) times 10e, where n is the number of characters in DecimalDigits and e is the MV of ExponentPart.
  • The MV of DecimalLiteral :: . DecimalDigits is the MV of DecimalDigits times 10n, where n is the number of characters in DecimalDigits.
  • The MV of DecimalLiteral :: . DecimalDigits ExponentPart is the MV of DecimalDigits times 10en, where n is the number of characters in DecimalDigits and e is the MV of ExponentPart.
  • The MV of DecimalLiteral :: DecimalIntegerLiteral is the MV of DecimalIntegerLiteral.
  • The MV of DecimalLiteral :: DecimalIntegerLiteral ExponentPart is the MV of DecimalIntegerLiteral times 10e, where e is the MV of ExponentPart.
  • The MV of DecimalIntegerLiteral :: 0 is 0.
  • The MV of DecimalIntegerLiteral :: NonZeroDigit DecimalDigits is (the MV of NonZeroDigit times 10n) plus the MV of DecimalDigits, where n is the number of characters in DecimalDigits.
  • The MV of DecimalDigits :: DecimalDigit is the MV of DecimalDigit.
  • The MV of DecimalDigits :: DecimalDigits DecimalDigit is (the MV of DecimalDigits times 10) plus the MV of DecimalDigit.
  • The MV of ExponentPart :: ExponentIndicator SignedInteger is the MV of SignedInteger.
  • The MV of SignedInteger :: DecimalDigits is the MV of DecimalDigits.
  • The MV of SignedInteger :: + DecimalDigits is the MV of DecimalDigits.
  • The MV of SignedInteger :: - DecimalDigits is the negative of the MV of DecimalDigits.
  • The MV of DecimalDigit :: 0 or of HexDigit :: 0 is 0.
  • The MV of DecimalDigit :: 1 or of NonZeroDigit :: 1 or of HexDigit :: 1 is 1.
  • The MV of DecimalDigit :: 2 or of NonZeroDigit :: 2 or of HexDigit :: 2 is 2.
  • The MV of DecimalDigit :: 3 or of NonZeroDigit :: 3 or of HexDigit :: 3 is 3.
  • The MV of DecimalDigit :: 4 or of NonZeroDigit :: 4 or of HexDigit :: 4 is 4.
  • The MV of DecimalDigit :: 5 or of NonZeroDigit :: 5 or of HexDigit :: 5 is 5.
  • The MV of DecimalDigit :: 6 or of NonZeroDigit :: 6 or of HexDigit :: 6 is 6.
  • The MV of DecimalDigit :: 7 or of NonZeroDigit :: 7 or of HexDigit :: 7 is 7.
  • The MV of DecimalDigit :: 8 or of NonZeroDigit :: 8 or of HexDigit :: 8 is 8.
  • The MV of DecimalDigit :: 9 or of NonZeroDigit :: 9 or of HexDigit :: 9 is 9.
  • The MV of HexDigit :: a or of HexDigit :: A is 10.
  • The MV of HexDigit :: b or of HexDigit :: B is 11.
  • PDF page 32 / printed page 22The MV of HexDigit :: c or of HexDigit :: C is 12.
  • The MV of HexDigit :: d or of HexDigit :: D is 13.
  • The MV of HexDigit :: e or of HexDigit :: E is 14.
  • The MV of HexDigit :: f or of HexDigit :: F is 15.
  • The MV of HexIntegerLiteral :: 0x HexDigit is the MV of HexDigit.
  • The MV of HexIntegerLiteral :: 0X HexDigit is the MV of HexDigit.
  • The MV of HexIntegerLiteral :: HexIntegerLiteral HexDigit is (the MV of HexIntegerLiteral times 16) plus the MV of HexDigit.

Once the exact MV for a numeric literal has been determined, it is then rounded to a value of the Number type. If the MV is 0, then the rounded value is +0; otherwise, the rounded value must be the Number value for the MV (as specified in 8.5), unless the literal is a DecimalLiteral and the literal has more than 20 significant digits, in which case the Number value may be either the Number value for the MV of a literal produced by replacing each significant digit after the 20th with a 0 digit or the Number value for the MV of a literal produced by replacing each significant digit after the 20th with a 0 digit and then incrementing the literal at the 20th significant digit position. A digit is significant if it is not part of an ExponentPart and

  • it is not 0; or
  • there is a nonzero digit to its left and there is a nonzero digit, not in the ExponentPart, to its right.

A conforming implementation, when processing strict mode code (see 10.1.1), must not extend the syntax of NumericLiteral to include OctalIntegerLiteral as described in B.1.1.

7.8.4 String Literals

A string literal is zero or more characters enclosed in single or double quotes. Each character may be represented by an escape sequence. All characters may appear literally in a string literal except for the closing quote character, backslash, carriage return, line separator, paragraph separator, and line feed. Any character may appear in the form of an escape sequence.

Syntax

StringLiteral ::
" DoubleStringCharactersopt "
' SingleStringCharactersopt '
DoubleStringCharacters ::
DoubleStringCharacter DoubleStringCharactersopt
SingleStringCharacters ::
SingleStringCharacter SingleStringCharactersopt
DoubleStringCharacter ::
SourceCharacter but not double-quote " or backslash \ or LineTerminator
\ EscapeSequence
LineContinuation
SingleStringCharacter ::
SourceCharacter but not single-quote ' or backslash \ or LineTerminator
\ EscapeSequence
LineContinuation
LineContinuation ::
\ LineTerminatorSequence
PDF page 33 / printed page 23
EscapeSequence ::
CharacterEscapeSequence
0 [lookahead ∉ DecimalDigit]
HexEscapeSequence
UnicodeEscapeSequence
CharacterEscapeSequence ::
SingleEscapeCharacter
NonEscapeCharacter
SingleEscapeCharacter :: one of
' " \ b f n r t v
NonEscapeCharacter ::
SourceCharacter but not EscapeCharacter or LineTerminator
EscapeCharacter ::
SingleEscapeCharacter
DecimalDigit
x
u
HexEscapeSequence ::
x HexDigit HexDigit
UnicodeEscapeSequence ::
u HexDigit HexDigit HexDigit HexDigit

The definition of the nonterminal HexDigit is given in 7.8.3. SourceCharacter is defined in clause 6.

Semantics

A string literal stands for a value of the String type. The String value (SV) of the literal is described in terms of character values (CV) contributed by the various parts of the string literal. As part of this process, some characters within the string literal are interpreted as having a mathematical value (MV), as described below or in 7.8.3.

  • The SV of StringLiteral :: "" is the empty character sequence.
  • The SV of StringLiteral :: '' is the empty character sequence.
  • The SV of StringLiteral :: " DoubleStringCharacters " is the SV of DoubleStringCharacters.
  • The SV of StringLiteral :: ' SingleStringCharacters ' is the SV of SingleStringCharacters.
  • The SV of DoubleStringCharacters :: DoubleStringCharacter is a sequence of one character, the CV of DoubleStringCharacter.
  • The SV of DoubleStringCharacters :: DoubleStringCharacter DoubleStringCharacters is a sequence of the CV of DoubleStringCharacter followed by all the characters in the SV of DoubleStringCharacters in order.
  • The SV of SingleStringCharacters :: SingleStringCharacter is a sequence of one character, the CV of SingleStringCharacter.
  • The SV of SingleStringCharacters :: SingleStringCharacter SingleStringCharacters is a sequence of the CV of SingleStringCharacter followed by all the characters in the SV of SingleStringCharacters in order.
  • The SV of LineContinuation :: \ LineTerminatorSequence is the empty character sequence.
  • The CV of DoubleStringCharacter :: SourceCharacter but not double-quote " or backslash \ or LineTerminator is the SourceCharacter character itself.
  • The CV of DoubleStringCharacter :: \ EscapeSequence is the CV of the EscapeSequence.
  • The CV of SingleStringCharacter :: SourceCharacter but not single-quote ' or backslash \ or LineTerminator is the SourceCharacter character itself.
  • The CV of SingleStringCharacter :: \ EscapeSequence is the CV of the EscapeSequence.
  • The CV of EscapeSequence :: CharacterEscapeSequence is the CV of the CharacterEscapeSequence.
  • PDF page 34 / printed page 24The CV of EscapeSequence :: 0 [lookahead ∉ DecimalDigit] is a <NUL> character (Unicode value 0000).
  • The CV of EscapeSequence :: HexEscapeSequence is the CV of the HexEscapeSequence.
  • The CV of EscapeSequence :: UnicodeEscapeSequence is the CV of the UnicodeEscapeSequence.
  • The CV of CharacterEscapeSequence :: SingleEscapeCharacter is the character whose code unit value is determined by the SingleEscapeCharacter according to Table 4:
    Table 4 — String Single Character Escape Sequences
    Escape Sequence Code Unit Value Name Symbol
    \b \u0008 backspace <BS>
    \t \u0009 horizontal tab <HT>
    \n \u000A line feed (new line) <LF>
    \v \u000B vertical tab <VT>
    \f \u000C form feed <FF>
    \r \u000D carriage return <CR>
    \" \u0022 double quote "
    \' \u0027 single quote '
    \\ \u005C backslash \
  • The CV of CharacterEscapeSequence :: NonEscapeCharacter is the CV of the NonEscapeCharacter.
  • The CV of NonEscapeCharacter :: SourceCharacter but not EscapeCharacter or LineTerminator is the SourceCharacter character itself.
  • The CV of HexEscapeSequence :: x HexDigit HexDigit is the character whose code unit value is (16 times the MV of the first HexDigit) plus the MV of the second HexDigit.
  • The CV of UnicodeEscapeSequence :: u HexDigit HexDigit HexDigit HexDigit is the character whose code unit value is (4096 times the MV of the first HexDigit) plus (256 times the MV of the second HexDigit) plus (16 times the MV of the third HexDigit) plus the MV of the fourth HexDigit.

A conforming implementation, when processing strict mode code (see 10.1.1), may not extend the syntax of EscapeSequence to include OctalEscapeSequence as described in B.1.2.

NOTE A line terminator character cannot appear in a string literal, except as part of a LineContinuation to produce the empty character sequence. The correct way to cause a line terminator character to be part of the String value of a string literal is to use an escape sequence such as \n or \u000A.

7.8.5 Regular Expression Literals

A regular expression literal is an input element that is converted to a RegExp object (see 15.10) each time the literal is evaluated. Two regular expression literals in a program evaluate to regular expression objects that never compare as === to each other even if the two literals’ contents are identical. A RegExp object may also be created at runtime by new RegExp (see 15.10.4) or calling the RegExp constructor as a function (15.10.3).

The productions below describe the syntax for a regular expression literal and are used by the input element scanner to find the end of the regular expression literal. The Strings of characters comprising the RegularExpressionBody and the RegularExpressionFlags are passed uninterpreted to the regular expression constructor, which interprets them according to its own, more stringent grammar. An implementation may extend the regular expression constructor’s grammar, but it must not extend the RegularExpressionBody and RegularExpressionFlags productions or the productions used by these productions.

Syntax

RegularExpressionLiteral ::
/ RegularExpressionBody / RegularExpressionFlags
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RegularExpressionBody ::
RegularExpressionFirstChar RegularExpressionChars
RegularExpressionChars ::
[empty]
RegularExpressionChars RegularExpressionChar
RegularExpressionFirstChar ::
RegularExpressionNonTerminator but not * or \ or / or [
RegularExpressionBackslashSequence
RegularExpressionClass
RegularExpressionChar ::
RegularExpressionNonTerminator but not \ or / or [
RegularExpressionBackslashSequence
RegularExpressionClass
RegularExpressionBackslashSequence ::
\ RegularExpressionNonTerminator
RegularExpressionNonTerminator ::
SourceCharacter but not LineTerminator
RegularExpressionClass ::
[ RegularExpressionClassChars ]
RegularExpressionClassChars ::
[empty]
RegularExpressionClassChars RegularExpressionClassChar
RegularExpressionClassChar ::
RegularExpressionNonTerminator but not ] or \
RegularExpressionBackslashSequence
RegularExpressionFlags ::
[empty]
RegularExpressionFlags IdentifierPart

NOTE Regular expression literals may not be empty; instead of representing an empty regular expression literal, the characters // start a single-line comment. To specify an empty regular expression, use: /(?:)/.

Semantics

A regular expression literal evaluates to a value of the Object type that is an instance of the standard built-in constructor RegExp. This value is determined in two steps: first, the characters comprising the regular expression’s RegularExpressionBody and RegularExpressionFlags production expansions are collected uninterpreted into two Strings Pattern and Flags, respectively. Then each time the literal is evaluated, a new object is created as if by the expression new RegExp(Pattern, Flags) where RegExp is the standard built-in constructor with that name. The newly constructed object becomes the value of the RegularExpressionLiteral. If the call to new RegExp would generate an error as specified in 15.10.4.1, the error must be treated as an early error (Clause 16).

7.9 Automatic Semicolon Insertion

Certain ECMAScript statements (empty statement, variable statement, expression statement, dowhile statement, continue statement, break statement, return statement, and throw statement) must be terminated with semicolons. Such semicolons may always appear explicitly in the source text. For convenience, however, such semicolons may be omitted from the source text in certain situations. These situations are described by saying that semicolons are automatically inserted into the source code token stream in those situations.

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7.9.1 Rules of Automatic Semicolon Insertion

There are three basic rules of semicolon insertion:

  1. When, as the program is parsed from left to right, a token (called the offending token) is encountered that is not allowed by any production of the grammar, then a semicolon is automatically inserted before the offending token if one or more of the following conditions is true:

    • The offending token is separated from the previous token by at least one LineTerminator.
    • The offending token is }.
  2. When, as the program is parsed from left to right, the end of the input stream of tokens is encountered and the parser is unable to parse the input token stream as a single complete ECMAScript Program, then a semicolon is automatically inserted at the end of the input stream.

  3. When, as the program is parsed from left to right, a token is encountered that is allowed by some production of the grammar, but the production is a restricted production and the token would be the first token for a terminal or nonterminal immediately following the annotation “[no LineTerminator here]” within the restricted production (and therefore such a token is called a restricted token), and the restricted token is separated from the previous token by at least one LineTerminator, then a semicolon is automatically inserted before the restricted token.

However, there is an additional overriding condition on the preceding rules: a semicolon is never inserted automatically if the semicolon would then be parsed as an empty statement or if that semicolon would become one of the two semicolons in the header of a for statement (see 12.6.3).

NOTE The following are the only restricted productions in the grammar:

PostfixExpression :
LeftHandSideExpression [no LineTerminator here] ++
LeftHandSideExpression [no LineTerminator here] --
ContinueStatement :
continue [no LineTerminator here] Identifieropt ;
BreakStatement :
break [no LineTerminator here] Identifieropt ;
ReturnStatement :
return [no LineTerminator here] Expressionopt ;
ThrowStatement :
throw [no LineTerminator here] Expression ;

The practical effect of these restricted productions is as follows:

When a ++ or -- token is encountered where the parser would treat it as a postfix operator, and at least one LineTerminator occurred between the preceding token and the ++ or -- token, then a semicolon is automatically inserted before the ++ or -- token.

When a continue, break, return, or throw token is encountered and a LineTerminator is encountered before the next token, a semicolon is automatically inserted after the continue, break, return, or throw token.

The resulting practical advice to ECMAScript programmers is:

A postfix ++ or -- operator should appear on the same line as its operand.

An Expression in a return or throw statement should start on the same line as the return or throw token.

An Identifier in a break or continue statement should be on the same line as the break or continue token.

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7.9.2 Examples of Automatic Semicolon Insertion

The source

{ 1 2 } 3

is not a valid sentence in the ECMAScript grammar, even with the automatic semicolon insertion rules. In contrast, the source

{ 1
2 } 3

is also not a valid ECMAScript sentence, but is transformed by automatic semicolon insertion into the following:

{ 1
;2 ;} 3;

which is a valid ECMAScript sentence.

The source

for (a; b
)

is not a valid ECMAScript sentence and is not altered by automatic semicolon insertion because the semicolon is needed for the header of a for statement. Automatic semicolon insertion never inserts one of the two semicolons in the header of a for statement.

The source

return
a + b

is transformed by automatic semicolon insertion into the following:

return;
a + b;

NOTE The expression a + b is not treated as a value to be returned by the return statement, because a LineTerminator separates it from the token return.

The source

a = b
++c

is transformed by automatic semicolon insertion into the following:

a = b;
++c;

NOTE The token ++ is not treated as a postfix operator applying to the variable b, because a LineTerminator occurs between b and ++.

The source

if (a > b)
else c = d

is not a valid ECMAScript sentence and is not altered by automatic semicolon insertion before the else token, even though no production of the grammar applies at that point, because an automatically inserted semicolon would then be parsed as an empty statement.

The source

a = b + c
(d + e).print()

is not transformed by automatic semicolon insertion, because the parenthesised expression that begins the second line can be interpreted as an argument list for a function call:

a = b + c(d + e).print()
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In the circumstance that an assignment statement must begin with a left parenthesis, it is a good idea for the programmer to provide an explicit semicolon at the end of the preceding statement rather than to rely on automatic semicolon insertion.

8 Types

Algorithms within this specification manipulate values each of which has an associated type. The possible value types are exactly those defined in this clause. Types are further subclassified into ECMAScript language types and specification types.

An ECMAScript language type corresponds to values that are directly manipulated by an ECMAScript programmer using the ECMAScript language. The ECMAScript language types are Undefined, Null, Boolean, String, Number, and Object.

A specification type corresponds to meta-values that are used within algorithms to describe the semantics of ECMAScript language constructs and ECMAScript language types. The specification types are Reference, List, Completion, Property Descriptor, Property Identifier, Lexical Environment, and Environment Record. Specification type values are specification artefacts that do not necessarily correspond to any specific entity within an ECMAScript implementation. Specification type values may be used to describe intermediate results of ECMAScript expression evaluation but such values cannot be stored as properties of objects or values of ECMAScript language variables.

Within this specification, the notation “Type(x)” is used as shorthand for “the type of x” where “type” refers to the ECMAScript language and specification types defined in this clause.

8.1 The Undefined Type

The Undefined type has exactly one value, called undefined. Any variable that has not been assigned a value has the value undefined.

8.2 The Null Type

The Null type has exactly one value, called null.

8.3 The Boolean Type

The Boolean type represents a logical entity having two values, called true and false.

8.4 The String Type

The String type is the set of all finite ordered sequences of zero or more 16-bit unsigned integer values (“elements”). The String type is generally used to represent textual data in a running ECMAScript program, in which case each element in the String is treated as a code unit value (see Clause 6). Each element is regarded as occupying a position within the sequence. These positions are indexed with nonnegative integers. The first element (if any) is at position 0, the next element (if any) at position 1, and so on. The length of a String is the number of elements (i.e., 16-bit values) within it. The empty String has length zero and therefore contains no elements.

When a String contains actual textual data, each element is considered to be a single UTF-16 code unit. Whether or not this is the actual storage format of a String, the characters within a String are numbered by their initial code unit element position as though they were represented using UTF-16. All operations on Strings (except as otherwise stated) treat them as sequences of undifferentiated 16-bit unsigned integers; they do not ensure the resulting String is in normalised form, nor do they ensure language-sensitive results.

NOTE The rationale behind this design was to keep the implementation of Strings as simple and high-performing as possible. The intent is that textual data coming into the execution environment from outside (e.g., user input, text read from a file or received over the network, etc.) be converted to Unicode Normalised Form C before the running program PDF page 39 / printed page 29 sees it. Usually this would occur at the same time incoming text is converted from its original character encoding to Unicode (and would impose no additional overhead). Since it is recommended that ECMAScript source code be in Normalised Form C, string literals are guaranteed to be normalised (if source text is guaranteed to be normalised), as long as they do not contain any Unicode escape sequences.

8.5 The Number Type

The Number type has exactly 18437736874454810627 (that is, 264−253+3) values, representing the double-precision 64-bit format IEEE 754 values as specified in the IEEE Standard for Binary Floating-Point Arithmetic, except that the 9007199254740990 (that is, 253−2) distinct “Not-a-Number” values of the IEEE Standard are represented in ECMAScript as a single special NaN value. (Note that the NaN value is produced by the program expression NaN.) In some implementations, external code might be able to detect a difference between various Not-a-Number values, but such behaviour is implementation-dependent; to ECMAScript code, all NaN values are indistinguishable from each other.

There are two other special values, called positive Infinity and negative Infinity. For brevity, these values are also referred to for expository purposes by the symbols +∞ and −∞, respectively. (Note that these two infinite Number values are produced by the program expressions +Infinity (or simply Infinity) and -Infinity.)

The other 18437736874454810624 (that is, 264−253) values are called the finite numbers. Half of these are positive numbers and half are negative numbers; for every finite positive Number value there is a corresponding negative value having the same magnitude.

Note that there is both a positive zero and a negative zero. For brevity, these values are also referred to for expository purposes by the symbols +0 and −0, respectively. (Note that these two different zero Number values are produced by the program expressions +0 (or simply 0) and −0.)

The 18437736874454810622 (that is, 264−253−2) finite nonzero values are of two kinds:

18428729675200069632 (that is, 264−254) of them are normalised, having the form

s × m × 2e

where s is +1 or −1, m is a positive integer less than 253 but not less than 252, and e is an integer ranging from −1074 to 971, inclusive.

The remaining 9007199254740990 (that is, 253−2) values are denormalised, having the form

s × m × 2e

where s is +1 or −1, m is a positive integer less than 252, and e is −1074.

Note that all the positive and negative integers whose magnitude is no greater than 253 are representable in the Number type (indeed, the integer 0 has two representations, +0 and −0).

A finite number has an odd significand if it is nonzero and the integer m used to express it (in one of the two forms shown above) is odd. Otherwise, it has an even significand.

In this specification, the phrase “the Number value for x” where x represents an exact nonzero real mathematical quantity (which might even be an irrational number such as π) means a Number value chosen in the following manner. Consider the set of all finite values of the Number type, with −0 removed and with two additional values added to it that are not representable in the Number type, namely 21024 (which is +1 × 253 × 2971) and −21024 (which is −1 × 253 × 2971). Choose the member of this set that is closest in value to x. If two values of the set are equally close, then the one with an even significand is chosen; for this purpose, the two extra values 21024 and −21024 are considered to have even significands. Finally, if 21024 was chosen, replace it with +∞; if −21024 was chosen, replace it with −∞; if +0 was chosen, replace it with −0 if and only if x is less than zero; any other chosen value is used unchanged. The result is the Number value for x. (This procedure corresponds exactly to the behaviour of the IEEE 754 “round to nearest” mode.)

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Some ECMAScript operators deal only with integers in the range −231 through 231−1, inclusive, or in the range 0 through 232−1, inclusive. These operators accept any value of the Number type but first convert each such value to one of 232 integer values. See the descriptions of the ToInt32 and ToUint32 operators in 9.5 and 9.6, respectively.

8.6 The Object Type

An Object is a collection of properties. Each property is either a named data property, a named accessor property, or an internal property:

  • A named data property associates a name with an ECMAScript language value and a set of Boolean attributes.

  • A named accessor property associates a name with one or two accessor functions, and a set of Boolean attributes. The accessor functions are used to store or retrieve an ECMAScript language value that is associated with the property.

  • An internal property has no name and is not directly accessible via ECMAScript language operators. Internal properties exist purely for specification purposes.

There are two kinds of access for named (non-internal) properties: get and put, corresponding to retrieval and assignment, respectively.

8.6.1 Property Attributes

Attributes are used in this specification to define and explain the state of named properties. A named data property associates a name with the attributes listed in Table 5:

Table 5 — Attributes of a Named Data Property
Attribute Name Value Domain Description
[[Value]] Any ECMAScript language type The value retrieved by reading the property.
[[Writable]] Boolean If false, attempts by ECMAScript code to change the property’s [[Value]] attribute using [[Put]] will not succeed.
[[Enumerable]] Boolean If true, the property will be enumerated by a for-in enumeration (see 12.6.4). Otherwise, the property is said to be non-enumerable.
[[Configurable]] Boolean If false, attempts to delete the property, change the property to be an accessor property, or change its attributes (other than [[Value]]) will fail.

A named accessor property associates a name with the attributes listed in Table 6.

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Table 6 — Attributes of a Named Accessor Property
Attribute Name Value Domain Description
[[Get]] Object or Undefined If the value is an Object it must be a function Object. The function’s [[Call]] internal method (8.6.2) is called with an empty arguments list to return the property value each time a get access of the property is performed.
[[Set]] Object or Undefined If the value is an Object it must be a function Object. The function’s [[Call]] internal method (8.6.2) is called with an arguments list containing the assigned value as its sole argument each time a set access of the property is performed. The effect of a property’s [[Set]] internal method may, but is not required to, have an effect on the value returned by subsequent calls to the property’s [[Get]] internal method.
[[Enumerable]] Boolean If true, the property is to be enumerated by a for-in enumeration (see 12.6.4). Otherwise, the property is said to be non-enumerable.
[[Configurable]] Boolean If false, attempts to delete the property, change the property to be a data property, or change its attributes will fail.

If the value of an attribute is not explicitly specified by this specification for a named property, the default value defined in Table 7 is used.

Table 7 — Default Attribute Values
Attribute Name Default Value
[[Value]] undefined
[[Get]] undefined
[[Set]] undefined
[[Writable]] false
[[Enumerable]] false
[[Configurable]] false

8.6.2 Object Internal Properties and Methods

This specification uses various internal properties to define the semantics of object values. These internal properties are not part of the ECMAScript language. They are defined by this specification purely for expository purposes. An implementation of ECMAScript must behave as if it produced and operated upon internal properties in the manner described here. The names of internal properties are enclosed in double square brackets [[ ]]. When an algorithm uses an internal property of an object and the object does not implement the indicated internal property, a TypeError exception is thrown.

The Table 8 summarises the internal properties used by this specification that are applicable to all ECMAScript objects. The Table 9 summarises the internal properties used by this specification that are only applicable to some ECMAScript objects. The descriptions in these tables indicates their behaviour for native ECMAScript objects, unless stated otherwise in this document for particular kinds of native ECMAScript objects. Host objects may support these internal properties with any implementation-dependent behaviour as long as it is consistent with the specific host object restrictions stated in this document.

The “Value Type Domain” columns of the following tables define the types of values associated with internal properties. The type names refer to the types defined in Clause 8 augmented by the following additional names. “any” means the value may be any ECMAScript language type. “primitive” means Undefined, Null, Boolean, String, or Number. “SpecOp” means the internal property is an internal method, an implementation provided procedure defined by an abstract operation specification. “SpecOp” is followed by a list of descriptive PDF page 42 / printed page 32 parameter names. If a parameter name is the same as a type name then the name describes the type of the parameter. If a “SpecOp” returns a value, its parameter list is followed by the symbol “→” and the type of the returned value.

Table 8 — Internal Properties Common to All Objects
Internal Property Value Type Domain Description
[[Prototype]] Object or Null The prototype of this object.
[[Class]] String A String value indicating a specification defined classification of objects.
[[Extensible]] Boolean If true, own properties may be added to the object.
[[Get]] SpecOp(propertyName) → any Returns the value of the named property.
[[GetOwnProperty]] SpecOp (propertyName) → Undefined or Property Descriptor Returns the Property Descriptor of the named own property of this object, or undefined if absent.
[[GetProperty]] SpecOp (propertyName) → Undefined or Property Descriptor Returns the fully populated Property Descriptor of the named property of this object, or undefined if absent.
[[Put]] SpecOp (propertyName, any, Boolean) Sets the specified named property to the value of the second parameter. The flag controls failure handling.
[[CanPut]] SpecOp (propertyName) → Boolean Returns a Boolean value indicating whether a [[Put]] operation with PropertyName can be performed.
[[HasProperty]] SpecOp (propertyName) → Boolean Returns a Boolean value indicating whether the object already has a property with the given name.
[[Delete]] SpecOp (propertyName, Boolean) → Boolean Removes the specified named own property from the object. The flag controls failure handling.
[[DefaultValue]] SpecOp (Hint) → primitive Hint is a String. Returns a default value for the object.
[[DefineOwnProperty]] SpecOp (propertyName, PropertyDescriptor, Boolean) → Boolean Creates or alters the named own property to have the state described by a Property Descriptor. The flag controls failure handling.

Every object (including host objects) must implement all of the internal properties listed in Table 8. However, the [[DefaultValue]] internal method may, for some objects, simply throw a TypeError exception.

All objects have an internal property called [[Prototype]]. The value of this property is either null or an object and is used for implementing inheritance. Whether or not a native object can have a host object as its [[Prototype]] depends on the implementation. Every [[Prototype]] chain must have finite length (that is, starting from any object, recursively accessing the [[Prototype]] internal property must eventually lead to a null value). Named data properties of the [[Prototype]] object are inherited (are visible as properties of the child object) for the purposes of get access, but not for put access. Named accessor properties are inherited for both get access and put access.

Every ECMAScript object has a Boolean-valued [[Extensible]] internal property that controls whether or not named properties may be added to the object. If the value of the [[Extensible]] internal property is false then additional named properties may not be added to the object. In addition, if [[Extensible]] is false the value of the [[Class]] and [[Prototype]] internal properties of the object may not be modified. Once the value of an [[Extensible]] internal property has been set to false it may not be subsequently changed to true.

NOTE This specification defines no ECMAScript language operators or built-in functions that permit a program to modify an object’s [[Class]] or [[Prototype]] internal properties or to change the value of [[Extensible]] from false to true. PDF page 43 / printed page 33 Implementation specific extensions that modify [[Class]], [[Prototype]] or [[Extensible]] must not violate the invariants defined in the preceding paragraph.

The value of the [[Class]] internal property is defined by this specification for every kind of built-in object. The value of the [[Class]] internal property of a host object may be any String value except one of "Arguments", "Array", "Boolean", "Date", "Error", "Function", "JSON", "Math", "Number", "Object", "RegExp", and "String". The value of a [[Class]] internal property is used internally to distinguish different kinds of objects. Note that this specification does not provide any means for a program to access that value except through Object.prototype.toString (see 15.2.4.2).

Unless otherwise specified, the common internal methods of native ECMAScript objects behave as described in 8.12. Array objects have a slightly different implementation of the [[DefineOwnProperty]] internal method (see 15.4.5.1) and String objects have a slightly different implementation of the [[GetOwnProperty]] internal method (see 15.5.5.2). Arguments objects (10.6) have different implementations of [[Get]], [[GetOwnProperty]], [[DefineOwnProperty]], and [[Delete]]. Function objects (15.3) have a different implementation of [[Get]].

Host objects may implement these internal methods in any manner unless specified otherwise; for example, one possibility is that [[Get]] and [[Put]] for a particular host object indeed fetch and store property values but [[HasProperty]] always generates false. However, if any specified manipulation of a host object’s internal properties is not supported by an implementation, that manipulation must throw a TypeError exception when attempted.

The [[GetOwnProperty]] internal method of a host object must conform to the following invariants for each property of the host object:

  • If a property is described as a data property and it may return different values over time, then either or both of the [[Writable]] and [[Configurable]] attributes must be true even if no mechanism to change the value is exposed via the other internal methods.

  • If a property is described as a data property and its [[Writable]] and [[Configurable]] are both false, then the SameValue (according to 9.12) must be returned for the [[Value]] attribute of the property on all calls to [[GetOwnProperty]].

  • If the attributes other than [[Writable]] may change over time or if the property might disappear, then the [[Configurable]] attribute must be true.

  • If the [[Writable]] attribute may change from false to true, then the [[Configurable]] attribute must be true.

  • If the value of the host object’s [[Extensible]] internal property is has been observed by ECMAScript code to be false, then if a call to [[GetOwnProperty]] describes a property as non-existent all subsequent calls must also describe that property as non-existent.

The [[DefineOwnProperty]] internal method of a host object must not permit the addition of a new property to a host object if the [[Extensible]] internal property of that host object has been observed by ECMAScript code to be false.

If the [[Extensible]] internal property of that host object has been observed by ECMAScript code to be false then it must not subsequently become true.

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Table 9 — Internal Properties Only Defined for Some Objects
Internal Property Value Type Domain Description
[[PrimitiveValue]] primitive Internal state information associated with this object. Of the standard built-in ECMAScript objects, only Boolean, Date, Number, and String objects implement [[PrimitiveValue]].
[[Construct]] SpecOp(a List of any) → Object Creates an object. Invoked via the new operator. The arguments to the SpecOp are the arguments passed to the new operator. Objects that implement this internal method are called constructors.
[[Call]] SpecOp(any, a List of any) → any or Reference Executes code associated with the object. Invoked via a function call expression. The arguments to the SpecOp are a this object and a list containing the arguments passed to the function call expression. Objects that implement this internal method are callable. Only callable objects that are host objects may return Reference values.
[[HasInstance]] SpecOp(any) → Boolean Returns a Boolean value indicating whether the argument is likely an Object that was constructed by this object. Of the standard built-in ECMAScript objects, only Function objects implement [[HasInstance]].
[[Scope]] Lexical Environment A lexical environment that defines the environment in which a Function object is executed. Of the standard built-in ECMAScript objects, only Function objects implement [[Scope]].
[[FormalParameters]] List of Strings A possibly empty List containing the identifier Strings of a Function’s FormalParameterList. Of the standard built-in ECMAScript objects, only Function objects implement [[FormalParameters]].
[[Code]] ECMAScript code The ECMAScript code of a function. Of the standard built-in ECMAScript objects, only Function objects implement [[Code]].
[[TargetFunction]] Object The target function of a function object created using the standard built-in Function.prototype.bind method. Only ECMAScript objects created using Function.prototype.bind have a [[TargetFunction]] internal property.
[[BoundThis]] any The pre-bound this value of a function Object created using the standard built-in Function.prototype.bind method. Only ECMAScript objects created using Function.prototype.bind have a [[BoundThis]] internal property.
[[BoundArguments]] List of any The pre-bound argument values of a function Object created using the standard built-in Function.prototype.bind method. Only ECMAScript objects created using Function.prototype.bind have a [[BoundArguments]] internal property.
[[Match]] SpecOp(String, index) → MatchResult Tests for a regular expression match and returns a MatchResult value (see 15.10.2.1). Of the standard built-in ECMAScript objects, only RegExp objects implement [[Match]].
[[ParameterMap]] Object Provides a mapping between the properties of an arguments object (see 10.6) and the formal parameters of the associated function. Only ECMAScript objects that are arguments objects have a [[ParameterMap]] internal property.

8.7 The Reference Specification Type

The Reference type is used to explain the behaviour of such operators as delete, typeof, and the assignment operators. For example, the left-hand operand of an assignment is expected to produce a PDF page 45 / printed page 35 reference. The behaviour of assignment could, instead, be explained entirely in terms of a case analysis on the syntactic form of the left-hand operand of an assignment operator, but for one difficulty: function calls are permitted to return references. This possibility is admitted purely for the sake of host objects. No built-in ECMAScript function defined by this specification returns a reference and there is no provision for a user-defined function to return a reference. (Another reason not to use a syntactic case analysis is that it would be lengthy and awkward, affecting many parts of the specification.)

A Reference is a resolved name binding. A Reference consists of three components, the base value, the referenced name and the Boolean valued strict reference flag. The base value is either undefined, an Object, a Boolean, a String, a Number, or an environment record (10.2.1). A base value of undefined indicates that the reference could not be resolved to a binding. The referenced name is a String.

The following abstract operations are used in this specification to access the components of references:

  • GetBase(V). Returns the base value component of the reference V.

  • GetReferencedName(V). Returns the referenced name component of the reference V.

  • IsStrictReference(V). Returns the strict reference component of the reference V.

  • HasPrimitiveBase(V). Returns true if the base value is a Boolean, String, or Number.

  • IsPropertyReference(V). Returns true if either the base value is an object or HasPrimitiveBase(V) is true; otherwise returns false.

  • IsUnresolvableReference(V). Returns true if the base value is undefined and false otherwise.

The following abstract operations are used in this specification to operate on references:

8.7.1 GetValue (V)

  1. If Type(V) is not Reference, return V.
  2. Let base be the result of calling GetBase(V).
  3. If IsUnresolvableReference(V), throw a ReferenceError exception.
  4. If IsPropertyReference(V), then
    1. If HasPrimitiveBase(V) is false, then let get be the [[Get]] internal method of base, otherwise let get be the special [[Get]] internal method defined below.
    2. Return the result of calling the get internal method using base as its this value, and passing GetReferencedName(V) for the argument.
  5. Else, base must be an environment record.
    1. Return the result of calling the GetBindingValue (see 10.2.1) concrete method of base passing GetReferencedName(V) and IsStrictReference(V) as arguments.

The following [[Get]] internal method is used by GetValue when V is a property reference with a primitive base value. It is called using base as its this value and with property P as its argument. The following steps are taken:

  1. Let O be ToObject(base).
  2. Let desc be the result of calling the [[GetProperty]] internal method of O with property name P.
  3. If desc is undefined, return undefined.
  4. If IsDataDescriptor(desc) is true, return desc.[[Value]].
  5. Otherwise, IsAccessorDescriptor(desc) must be true so, let getter be desc.[[Get]].
  6. If getter is undefined, return undefined.
  7. Return the result calling the [[Call]] internal method of getter providing base as the this value and providing no arguments.

NOTE The object that may be created in step 1 is not accessible outside of the above method. An implementation might choose to avoid the actual creation of the object. The only situation where such an actual property access that uses this internal method can have visible effect is when it invokes an accessor function.

8.7.2 PutValue (V, W)

  1. If Type(V) is not Reference, throw a ReferenceError exception.
  2. PDF page 46 / printed page 36Let base be the result of calling GetBase(V).
  3. If IsUnresolvableReference(V), then
    1. If IsStrictReference(V) is true, then
      1. Throw a ReferenceError exception.
    2. Call the [[Put]] internal method of the global object, passing GetReferencedName(V) for the property name, W for the value, and false for the Throw flag.
  4. Else if IsPropertyReference(V), then
    1. If HasPrimitiveBase(V) is false, then let put be the [[Put]] internal method of base, otherwise let put be the special [[Put]] internal method defined below.
    2. Call the put internal method using base as its this value, and passing GetReferencedName(V) for the property name, W for the value, and IsStrictReference(V) for the Throw flag.
  5. Else base must be a reference whose base is an environment record. So,
    1. Call the SetMutableBinding (10.2.1) concrete method of base, passing GetReferencedName(V), W, and IsStrictReference(V) as arguments.
  6. Return.

The following [[Put]] internal method is used by PutValue when V is a property reference with a primitive base value. It is called using base as its this value and with property P, value W, and Boolean flag Throw as arguments. The following steps are taken:

  1. Let O be ToObject(base).
  2. If the result of calling the [[CanPut]] internal method of O with argument P is false, then
    1. If Throw is true, then throw a TypeError exception.
    2. Else return.
  3. Let ownDesc be the result of calling the [[GetOwnProperty]] internal method of O with argument P.
  4. If IsDataDescriptor(ownDesc) is true, then
    1. If Throw is true, then throw a TypeError exception.
    2. Else Return.
  5. Let desc be the result of calling the [[GetProperty]] internal method of O with argument P. This may be either an own or inherited accessor property descriptor or an inherited data property descriptor.
  6. If IsAccessorDescriptor(desc) is true, then
    1. Let setter be desc.[[Set]] which cannot be undefined.
    2. Call the [[Call]] internal method of setter providing base as the this value and an argument list containing only W.
  7. Else, this is a request to create an own property on the transient object O
    1. If Throw is true, then throw a TypeError exception.
  8. Return.

NOTE The object that may be created in step 1 is not accessible outside of the above method. An implementation might choose to avoid the actual creation of that transient object. The only situations where such an actual property assignment that uses this internal method can have visible effect are when it either invokes an accessor function or is in violation of a Throw predicated error check. When Throw is true any property assignment that would create a new property on the transient object throws an error.

8.8 The List Specification Type

The List type is used to explain the evaluation of argument lists (see 11.2.4) in new expressions, in function calls, and in other algorithms where a simple list of values is needed. Values of the List type are simply ordered sequences of values. These sequences may be of any length.

8.9 The Completion Specification Type

The Completion type is used to explain the behaviour of statements (break, continue, return and throw) that perform nonlocal transfers of control. Values of the Completion type are triples of the form (type, value, target), where type is one of normal, break, continue, return, or throw, value is any ECMAScript language value or empty, and target is any ECMAScript identifier or empty.

The term “abrupt completion” refers to any completion with a type other than normal.

PDF page 47 / printed page 37

8.10 The Property Descriptor and Property Identifier Specification Types

The Property Descriptor type is used to explain the manipulation and reification of named property attributes. Values of the Property Descriptor type are records composed of named fields where each field’s name is an attribute name and its value is a corresponding attribute value as specified in 8.6.1. In addition, any field may be present or absent.

Property Descriptor values may be further classified as data property descriptors and accessor property descriptors based upon the existence or use of certain fields. A data property descriptor is one that includes any fields named either [[Value]] or [[Writable]]. An accessor property descriptor is one that includes any fields named either [[Get]] or [[Set]]. Any property descriptor may have fields named [[Enumerable]] and [[Configurable]]. A Property Descriptor value may not be both a data property descriptor and an accessor property descriptor; however, it may be neither. A generic property descriptor is a Property Descriptor value that is neither a data property descriptor nor an accessor property descriptor. A fully populated property descriptor is one that is either an accessor property descriptor or a data property descriptor and that has all of the fields that correspond to the property attributes defined in either 8.6.1 Table 5 or Table 6.

For notational convenience within this specification, an object literal-like syntax can be used to define a property descriptor value. For example, Property Descriptor {[[Value]]: 42, [[Writable]]: false, [[Configurable]]: true} defines a data property descriptor. Field name order is not significant. Any fields that are not explicitly listed are considered to be absent.

In specification text and algorithms, dot notation may be used to refer to a specific field of a Property Descriptor. For example, if D is a property descriptor then D.[[Value]] is shorthand for “the field of D named [[Value]]”.

The Property Identifier type is used to associate a property name with a Property Descriptor. Values of the Property Identifier type are pairs of the form (name, descriptor), where name is a String and descriptor is a Property Descriptor value.

The following abstract operations are used in this specification to operate upon Property Descriptor values:

8.10.1 IsAccessorDescriptor ( Desc )

When the abstract operation IsAccessorDescriptor is called with property descriptor Desc, the following steps are taken:

  1. If Desc is undefined, then return false.
  2. If both Desc.[[Get]] and Desc.[[Set]] are absent, then return false.
  3. Return true.

8.10.2 IsDataDescriptor ( Desc )

When the abstract operation IsDataDescriptor is called with property descriptor Desc, the following steps are taken:

  1. If Desc is undefined, then return false.
  2. If both Desc.[[Value]] and Desc.[[Writable]] are absent, then return false.
  3. Return true.

8.10.3 IsGenericDescriptor ( Desc )

When the abstract operation IsGenericDescriptor is called with property descriptor Desc, the following steps are taken:

  1. If Desc is undefined, then return false.
  2. If IsAccessorDescriptor(Desc) and IsDataDescriptor(Desc) are both false, then return true.
  3. Return false.
PDF page 48 / printed page 38

8.10.4 FromPropertyDescriptor ( Desc )

When the abstract operation FromPropertyDescriptor is called with property descriptor Desc, the following steps are taken:

The following algorithm assumes that Desc is a fully populated Property Descriptor, such as that returned from [[GetOwnProperty]] (see 8.12.1).

  1. If Desc is undefined, then return undefined.
  2. Let obj be the result of creating a new object as if by the expression new Object() where Object is the standard built-in constructor with that name.
  3. If IsDataDescriptor(Desc) is true, then
    1. Call the [[DefineOwnProperty]] internal method of obj with arguments "value", Property Descriptor {[[Value]]: Desc.[[Value]], [[Writable]]: true, [[Enumerable]]: true, [[Configurable]]: true}, and false.
    2. Call the [[DefineOwnProperty]] internal method of obj with arguments "writable", Property Descriptor {[[Value]]: Desc.[[Writable]], [[Writable]]: true, [[Enumerable]]: true, [[Configurable]]: true}, and false.
  4. Else, IsAccessorDescriptor(Desc) must be true, so
    1. Call the [[DefineOwnProperty]] internal method of obj with arguments "get", Property Descriptor {[[Value]]: Desc.[[Get]], [[Writable]]: true, [[Enumerable]]: true, [[Configurable]]: true}, and false.
    2. Call the [[DefineOwnProperty]] internal method of obj with arguments "set", Property Descriptor {[[Value]]: Desc.[[Set]], [[Writable]]: true, [[Enumerable]]: true, [[Configurable]]: true}, and false.
  5. Call the [[DefineOwnProperty]] internal method of obj with arguments "enumerable", Property Descriptor {[[Value]]: Desc.[[Enumerable]], [[Writable]]: true, [[Enumerable]]: true, [[Configurable]]: true}, and false.
  6. Call the [[DefineOwnProperty]] internal method of obj with arguments "configurable", Property Descriptor {[[Value]]: Desc.[[Configurable]], [[Writable]]: true, [[Enumerable]]: true, [[Configurable]]: true}, and false.
  7. Return obj.

8.10.5 ToPropertyDescriptor ( Obj )

When the abstract operation ToPropertyDescriptor is called with object Desc, the following steps are taken:

  1. If Type(Obj) is not Object throw a TypeError exception.
  2. Let desc be the result of creating a new Property Descriptor that initially has no fields.
  3. If the result of calling the [[HasProperty]] internal method of Obj with argument "enumerable" is true, then
    1. Let enum be the result of calling the [[Get]] internal method of Obj with "enumerable".
    2. Set the [[Enumerable]] field of desc to ToBoolean(enum).
  4. If the result of calling the [[HasProperty]] internal method of Obj with argument "configurable" is true, then
    1. Let conf be the result of calling the [[Get]] internal method of Obj with argument "configurable".
    2. Set the [[Configurable]] field of desc to ToBoolean(conf).
  5. If the result of calling the [[HasProperty]] internal method of Obj with argument "value" is true, then
    1. Let value be the result of calling the [[Get]] internal method of Obj with argument "value".
    2. Set the [[Value]] field of desc to value.
  6. If the result of calling the [[HasProperty]] internal method of Obj with argument "writable" is true, then
    1. Let writable be the result of calling the [[Get]] internal method of Obj with argument "writable".
    2. Set the [[Writable]] field of desc to ToBoolean(writable).
  7. If the result of calling the [[HasProperty]] internal method of Obj with argument "get" is true, then
    1. Let getter be the result of calling the [[Get]] internal method of Obj with argument "get".
    2. If IsCallable(getter) is false and getter is not undefined, then throw a TypeError exception.
    3. Set the [[Get]] field of desc to getter.
  8. If the result of calling the [[HasProperty]] internal method of Obj with argument "set" is true, then
    1. Let setter be the result of calling the [[Get]] internal method of Obj with argument "set".
    2. If IsCallable(setter) is false and setter is not undefined, then throw a TypeError exception.
    3. Set the [[Set]] field of desc to setter.
  9. If either desc.[[Get]] or desc.[[Set]] are present, then
    1. If either desc.[[Value]] or desc.[[Writable]] are present, then throw a TypeError exception.
  10. Return desc.
PDF page 49 / printed page 39

8.11 The Lexical Environment and Environment Record Specification Types

The Lexical Environment and Environment Record types are used to explain the behaviour of name resolution in nested functions and blocks. These types and the operations upon them are defined in Clause 10.

8.12 Algorithms for Object Internal Methods

In the following algorithm descriptions, assume O is a native ECMAScript object, P is a String, Desc is a Property Description record, and Throw is a Boolean flag.

8.12.1 [[GetOwnProperty]] (P)

When the [[GetOwnProperty]] internal method of O is called with property name P, the following steps are taken:

  1. If O doesn’t have an own property with name P, return undefined.
  2. Let D be a newly created Property Descriptor with no fields.
  3. Let X be O’s own property named P.
  4. If X is a data property, then
    1. Set D.[[Value]] to the value of X’s [[Value]] attribute.
    2. Set D.[[Writable]] to the value of X’s [[Writable]] attribute.
  5. Else X is an accessor property, so
    1. Set D.[[Get]] to the value of X’s [[Get]] attribute.
    2. Set D.[[Set]] to the value of X’s [[Set]] attribute.
  6. Set D.[[Enumerable]] to the value of X’s [[Enumerable]] attribute.
  7. Set D.[[Configurable]] to the value of X’s [[Configurable]] attribute.
  8. Return D.

However, if O is a String object it has a more elaborate [[GetOwnProperty]] internal method defined in 15.5.5.2.

8.12.2 [[GetProperty]] (P)

When the [[GetProperty]] internal method of O is called with property name P, the following steps are taken:

  1. Let prop be the result of calling the [[GetOwnProperty]] internal method of O with property name P.
  2. If prop is not undefined, return prop.
  3. Let proto be the value of the [[Prototype]] internal property of O.
  4. If proto is null, return undefined.
  5. Return the result of calling the [[GetProperty]] internal method of proto with argument P.

8.12.3 [[Get]] (P)

When the [[Get]] internal method of O is called with property name P, the following steps are taken:

  1. Let desc be the result of calling the [[GetProperty]] internal method of O with property name P.
  2. If desc is undefined, return undefined.
  3. If IsDataDescriptor(desc) is true, return desc.[[Value]].
  4. Otherwise, IsAccessorDescriptor(desc) must be true so, let getter be desc.[[Get]].
  5. If getter is undefined, return undefined.
  6. Return the result calling the [[Call]] internal method of getter providing O as the this value and providing no arguments.

8.12.4 [[CanPut]] (P)

When the [[CanPut]] internal method of O is called with property name P, the following steps are taken:

  1. Let desc be the result of calling the [[GetOwnProperty]] internal method of O with argument P.
  2. If desc is not undefined, then
    1. If IsAccessorDescriptor(desc) is true, then
      1. PDF page 50 / printed page 40If desc.[[Set]] is undefined, then return false.
      2. Else return true.
    2. Else, desc must be a DataDescriptor so return the value of desc.[[Writable]].
  3. Let proto be the [[Prototype]] internal property of O.
  4. If proto is null, then return the value of the [[Extensible]] internal property of O.
  5. Let inherited be the result of calling the [[GetProperty]] internal method of proto with property name P.
  6. If inherited is undefined, return the value of the [[Extensible]] internal property of O.
  7. If IsAccessorDescriptor(inherited) is true, then
    1. If inherited.[[Set]] is undefined, then return false.
    2. Else return true.
  8. Else, inherited must be a DataDescriptor
    1. If the [[Extensible]] internal property of O is false, return false.
    2. Else return the value of inherited.[[Writable]].

Host objects may define additional constraints upon [[Put]] operations. If possible, host objects should not allow [[Put]] operations in situations where this definition of [[CanPut]] returns false.

8.12.5 [[Put]] ( P, V, Throw )

When the [[Put]] internal method of O is called with property P, value V, and Boolean flag Throw, the following steps are taken:

  1. If the result of calling the [[CanPut]] internal method of O with argument P is false, then
    1. If Throw is true, then throw a TypeError exception.
    2. Else return.
  2. Let ownDesc be the result of calling the [[GetOwnProperty]] internal method of O with argument P.
  3. If IsDataDescriptor(ownDesc) is true, then
    1. Let valueDesc be the Property Descriptor {[[Value]]: V}.
    2. Call the [[DefineOwnProperty]] internal method of O passing P, valueDesc, and Throw as arguments.
    3. Return.
  4. Let desc be the result of calling the [[GetProperty]] internal method of O with argument P. This may be either an own or inherited accessor property descriptor or an inherited data property descriptor.
  5. If IsAccessorDescriptor(desc) is true, then
    1. Let setter be desc.[[Set]] which cannot be undefined.
    2. Call the [[Call]] internal method of setter providing O as the this value and providing V as the sole argument.
  6. Else, create a named data property named P on object O as follows
    1. Let newDesc be the Property Descriptor {[[Value]]: V, [[Writable]]: true, [[Enumerable]]: true, [[Configurable]]: true}.
    2. Call the [[DefineOwnProperty]] internal method of O passing P, newDesc, and Throw as arguments.
  7. Return.

8.12.6 [[HasProperty]] (P)

When the [[HasProperty]] internal method of O is called with property name P, the following steps are taken:

  1. Let desc be the result of calling the [[GetProperty]] internal method of O with property name P.
  2. If desc is undefined, then return false.
  3. Else return true.

8.12.7 [[Delete]] (P, Throw)

When the [[Delete]] internal method of O is called with property name P and the Boolean flag Throw, the following steps are taken:

  1. Let desc be the result of calling the [[GetOwnProperty]] internal method of O with property name P.
  2. If desc is undefined, then return true.
  3. If desc.[[Configurable]] is true, then
    1. Remove the own property with name P from O.
    2. PDF page 51 / printed page 41Return true.
  4. Else if Throw, then throw a TypeError exception.
  5. Return false.

8.12.8 [[DefaultValue]] (hint)

When the [[DefaultValue]] internal method of O is called with hint String, the following steps are taken:

  1. Let toString be the result of calling the [[Get]] internal method of object O with argument "toString".
  2. If IsCallable(toString) is true then,
    1. Let str be the result of calling the [[Call]] internal method of toString, with O as the this value and an empty argument list.
    2. If str is a primitive value, return str.
  3. Let valueOf be the result of calling the [[Get]] internal method of object O with argument "valueOf".
  4. If IsCallable(valueOf) is true then,
    1. Let val be the result of calling the [[Call]] internal method of valueOf, with O as the this value and an empty argument list.
    2. If val is a primitive value, return val.
  5. Throw a TypeError exception.

When the [[DefaultValue]] internal method of O is called with hint Number, the following steps are taken:

  1. Let valueOf be the result of calling the [[Get]] internal method of object O with argument "valueOf".
  2. If IsCallable(valueOf) is true then,
    1. Let val be the result of calling the [[Call]] internal method of valueOf, with O as the this value and an empty argument list.
    2. If val is a primitive value, return val.
  3. Let toString be the result of calling the [[Get]] internal method of object O with argument "toString".
  4. If IsCallable(toString) is true then,
    1. Let str be the result of calling the [[Call]] internal method of toString, with O as the this value and an empty argument list.
    2. If str is a primitive value, return str.
  5. Throw a TypeError exception.

When the [[DefaultValue]] internal method of O is called with no hint, then it behaves as if the hint were Number, unless O is a Date object (see 15.9.6), in which case it behaves as if the hint were String.

The above specification of [[DefaultValue]] for native objects can return only primitive values. If a host object implements its own [[DefaultValue]] internal method, it must ensure that its [[DefaultValue]] internal method can return only primitive values.

8.12.9 [[DefineOwnProperty]] (P, Desc, Throw)

In the following algorithm, the term “Reject” means “If Throw is true, then throw a TypeError exception, otherwise return false”. The algorithm contains steps that test various fields of the Property Descriptor Desc for specific values. The fields that are tested in this manner need not actually exist in Desc. If a field is absent then its value is considered to be false.

When the [[DefineOwnProperty]] internal method of O is called with property name P, property descriptor Desc, and Boolean flag Throw, the following steps are taken:

  1. Let current be the result of calling the [[GetOwnProperty]] internal method of O with property name P.
  2. Let extensible be the value of the [[Extensible]] internal property of O.
  3. If current is undefined and extensible is false, then Reject.
  4. If current is undefined and extensible is true, then
    1. If IsGenericDescriptor(Desc) or IsDataDescriptor(Desc) is true, then
      1. Create an own data property named P of object O whose [[Value]], [[Writable]], [[Enumerable]] and [[Configurable]] attribute values are described by Desc. If the value of an attribute field of Desc is absent, the attribute of the newly created property is set to its default value.
    2. PDF page 52 / printed page 42Else, Desc must be an accessor Property Descriptor so,
      1. Create an own accessor property named P of object O whose [[Get]], [[Set]], [[Enumerable]] and [[Configurable]] attribute values are described by Desc. If the value of an attribute field of Desc is absent, the attribute of the newly created property is set to its default value.
    3. Return true.
  5. Return true, if every field in Desc is absent.
  6. Return true, if every field in Desc also occurs in current and the value of every field in Desc is the same value as the corresponding field in current when compared using the SameValue algorithm (9.12).
  7. If the [[Configurable]] field of current is false then
    1. Reject, if the [[Configurable]] field of Desc is true.
    2. Reject, if the [[Enumerable]] field of Desc is present and the [[Enumerable]] fields of current and Desc are the Boolean negation of each other.
  8. If IsGenericDescriptor(Desc) is true, then no further validation is required.
  9. Else, if IsDataDescriptor(current) and IsDataDescriptor(Desc) have different results, then
    1. Reject, if the [[Configurable]] field of current is false.
    2. If IsDataDescriptor(current) is true, then
      1. Convert the property named P of object O from a data property to an accessor property. Preserve the existing values of the converted property’s [[Configurable]] and [[Enumerable]] attributes and set the rest of the property’s attributes to their default values.
    3. Else,
      1. Convert the property named P of object O from an accessor property to a data property. Preserve the existing values of the converted property’s [[Configurable]] and [[Enumerable]] attributes and set the rest of the property’s attributes to their default values.
  10. Else, if IsDataDescriptor(current) and IsDataDescriptor(Desc) are both true, then
    1. If the [[Configurable]] field of current is false, then
      1. Reject, if the [[Writable]] field of current is false and the [[Writable]] field of Desc is true.
      2. If the [[Writable]] field of current is false, then
        1. Reject, if the [[Value]] field of Desc is present and SameValue(Desc.[[Value]], current.[[Value]]) is false.
    2. else, the [[Configurable]] field of current is true, so any change is acceptable.
  11. Else, IsAccessorDescriptor(current) and IsAccessorDescriptor(Desc) are both true so,
    1. If the [[Configurable]] field of current is false, then
      1. Reject, if the [[Set]] field of Desc is present and SameValue(Desc.[[Set]], current.[[Set]]) is false.
      2. Reject, if the [[Get]] field of Desc is present and SameValue(Desc.[[Get]], current.[[Get]]) is false.
  12. For each attribute field of Desc that is present, set the correspondingly named attribute of the property named P of object O to the value of the field.
  13. Return true. However, if O is an Array object, it has a more elaborate [[DefineOwnProperty]] internal method defined in 15.4.5.1.

NOTE Step 10.b allows any field of Desc to be different from the corresponding field of current if current’s [[Configurable]] field is true. This even permits changing the [[Value]] of a property whose [[Writable]] attribute is false. This is allowed because a true [[Configurable]] attribute would permit an equivalent sequence of calls where [[Writable]] is first set to true, a new [[Value]] is set, and then [[Writable]] is set to false.

9 Type Conversion and Testing

The ECMAScript runtime system performs automatic type conversion as needed. To clarify the semantics of certain constructs it is useful to define a set of conversion abstract operations. These abstract operations are not a part of the language; they are defined here to aid the specification of the semantics of the language. The conversion abstract operations are polymorphic; that is, they can accept a value of any ECMAScript language type, but not of specification types.

PDF page 53 / printed page 43

9.1 ToPrimitive

The abstract operation ToPrimitive takes an input argument and an optional argument PreferredType. The abstract operation ToPrimitive converts its input argument to a non-Object type. If an object is capable of converting to more than one primitive type, it may use the optional hint PreferredType to favour that type. Conversion occurs according to Table 10:

Table 10 — ToPrimitive Conversions
Input Type Result
Undefined The result equals the input argument (no conversion).
Null The result equals the input argument (no conversion).
Boolean The result equals the input argument (no conversion).
Number The result equals the input argument (no conversion).
String The result equals the input argument (no conversion).
Object Return a default value for the Object. The default value of an object is retrieved by calling the [[DefaultValue]] internal method of the object, passing the optional hint PreferredType. The behaviour of the [[DefaultValue]] internal method is defined by this specification for all native ECMAScript objects in 8.12.8.

9.2 ToBoolean

The abstract operation ToBoolean converts its argument to a value of type Boolean according to Table 11:

Table 11 — ToBoolean Conversions
Argument Type Result
Undefined false
Null false
Boolean The result equals the input argument (no conversion).
Number The result is false if the argument is +0, −0, or NaN; otherwise the result is true.
String The result is false if the argument is the empty String (its length is zero); otherwise the result is true.
Object true

9.3 ToNumber

The abstract operation ToNumber converts its argument to a value of type Number according to Table 12:

PDF page 54 / printed page 44
Table 12 — ToNumber Conversions
Argument Type Result
Undefined NaN
Null +0
Boolean The result is 1 if the argument is true. The result is +0 if the argument is false.
Number The result equals the input argument (no conversion).
String See grammar and note below.
Object Apply the following steps:
  1. Let primValue be ToPrimitive(input argument, hint Number).
  2. Return ToNumber(primValue).

9.3.1 ToNumber Applied to the String Type

ToNumber applied to Strings applies the following grammar to the input String. If the grammar cannot interpret the String as an expansion of StringNumericLiteral, then the result of ToNumber is NaN.

StringNumericLiteral :::
StrWhiteSpaceopt
StrWhiteSpaceopt StrNumericLiteral StrWhiteSpaceopt
StrWhiteSpace :::
StrWhiteSpaceChar StrWhiteSpaceopt
StrWhiteSpaceChar :::
WhiteSpace
LineTerminator
StrNumericLiteral :::
StrDecimalLiteral
HexIntegerLiteral
StrDecimalLiteral :::
StrUnsignedDecimalLiteral
+ StrUnsignedDecimalLiteral
- StrUnsignedDecimalLiteral
StrUnsignedDecimalLiteral :::
Infinity
DecimalDigits . DecimalDigitsopt ExponentPartopt
. DecimalDigits ExponentPartopt
DecimalDigits ExponentPartopt
DecimalDigits :::
DecimalDigit
DecimalDigits DecimalDigit
DecimalDigit ::: one of
0 1 2 3 4 5 6 7 8 9
ExponentPart :::
ExponentIndicator SignedInteger
ExponentIndicator ::: one of
e E
PDF page 55 / printed page 45
SignedInteger :::
DecimalDigits
+ DecimalDigits
- DecimalDigits
HexIntegerLiteral :::
0x HexDigit
0X HexDigit
HexIntegerLiteral HexDigit
HexDigit ::: one of
0 1 2 3 4 5 6 7 8 9 a b c d e f A B C D E F

Some differences should be noted between the syntax of a StringNumericLiteral and a NumericLiteral (see 7.8.3):

  • A StringNumericLiteral may be preceded and/or followed by white space and/or line terminators.
  • A StringNumericLiteral that is decimal may have any number of leading 0 digits.
  • A StringNumericLiteral that is decimal may be preceded by + or - to indicate its sign.
  • A StringNumericLiteral that is empty or contains only white space is converted to +0.

The conversion of a String to a Number value is similar overall to the determination of the Number value for a numeric literal (see 7.8.3), but some of the details are different, so the process for converting a String numeric literal to a value of Number type is given here in full. This value is determined in two steps: first, a mathematical value (MV) is derived from the String numeric literal; second, this mathematical value is rounded as described below.

  • The MV of StringNumericLiteral ::: [empty] is 0.
  • The MV of StringNumericLiteral ::: StrWhiteSpace is 0.
  • The MV of StringNumericLiteral ::: StrWhiteSpaceopt StrNumericLiteral StrWhiteSpaceopt is the MV of StrNumericLiteral, no matter whether white space is present or not.
  • The MV of StrNumericLiteral ::: StrDecimalLiteral is the MV of StrDecimalLiteral.
  • The MV of StrNumericLiteral ::: HexIntegerLiteral is the MV of HexIntegerLiteral.
  • The MV of StrDecimalLiteral ::: StrUnsignedDecimalLiteral is the MV of StrUnsignedDecimalLiteral.
  • The MV of StrDecimalLiteral ::: + StrUnsignedDecimalLiteral is the MV of StrUnsignedDecimalLiteral.
  • The MV of StrDecimalLiteral ::: - StrUnsignedDecimalLiteral is the negative of the MV of StrUnsignedDecimalLiteral. (Note that if the MV of StrUnsignedDecimalLiteral is 0, the negative of this MV is also 0. The rounding rule described below handles the conversion of this signless mathematical zero to a floating-point +0 or −0 as appropriate.)
  • The MV of StrUnsignedDecimalLiteral ::: Infinity is 1010000 (a value so large that it will round to +∞).
  • The MV of StrUnsignedDecimalLiteral ::: DecimalDigits . is the MV of DecimalDigits.
  • The MV of StrUnsignedDecimalLiteral ::: DecimalDigits . DecimalDigits is the MV of the first DecimalDigits plus (the MV of the second DecimalDigits times 10n), where n is the number of characters in the second DecimalDigits.
  • The MV of StrUnsignedDecimalLiteral ::: DecimalDigits . ExponentPart is the MV of DecimalDigits times 10e, where e is the MV of ExponentPart.
  • The MV of StrUnsignedDecimalLiteral ::: DecimalDigits . DecimalDigits ExponentPart is (the MV of the first DecimalDigits plus (the MV of the second DecimalDigits times 10n)) times 10e, where n is the number of characters in the second DecimalDigits and e is the MV of ExponentPart.
  • The MV of StrUnsignedDecimalLiteral ::: . DecimalDigits is the MV of DecimalDigits times 10n, where n is the number of characters in DecimalDigits.
  • The MV of StrUnsignedDecimalLiteral ::: DecimalDigits ExponentPart is the MV of DecimalDigits times 10en, where n is the number of characters in DecimalDigits and e is the MV of ExponentPart.
  • The MV of StrUnsignedDecimalLiteral ::: DecimalDigits is the MV of DecimalDigits.
  • The MV of StrUnsignedDecimalLiteral ::: DecimalDigits ExponentPart is the MV of DecimalDigits times 10e, where e is the MV of ExponentPart.
  • The MV of DecimalDigits ::: DecimalDigit is the MV of DecimalDigit.
  • PDF page 56 / printed page 46The MV of DecimalDigits ::: DecimalDigits DecimalDigit is (the MV of DecimalDigits times 10) plus the MV of DecimalDigit.
  • The MV of ExponentPart ::: ExponentIndicator SignedInteger is the MV of SignedInteger.
  • The MV of SignedInteger ::: DecimalDigits is the MV of DecimalDigits.
  • The MV of SignedInteger ::: + DecimalDigits is the MV of DecimalDigits.
  • The MV of SignedInteger ::: - DecimalDigits is the negative of the MV of DecimalDigits.
  • The MV of DecimalDigit ::: 0 or of HexDigit ::: 0 is 0.
  • The MV of DecimalDigit ::: 1 or of HexDigit ::: 1 is 1.
  • The MV of DecimalDigit ::: 2 or of HexDigit ::: 2 is 2.
  • The MV of DecimalDigit ::: 3 or of HexDigit ::: 3 is 3.
  • The MV of DecimalDigit ::: 4 or of HexDigit ::: 4 is 4.
  • The MV of DecimalDigit ::: 5 or of HexDigit ::: 5 is 5.
  • The MV of DecimalDigit ::: 6 or of HexDigit ::: 6 is 6.
  • The MV of DecimalDigit ::: 7 or of HexDigit ::: 7 is 7.
  • The MV of DecimalDigit ::: 8 or of HexDigit ::: 8 is 8.
  • The MV of DecimalDigit ::: 9 or of HexDigit ::: 9 is 9.
  • The MV of HexDigit ::: a or of HexDigit ::: A is 10.
  • The MV of HexDigit ::: b or of HexDigit ::: B is 11.
  • The MV of HexDigit ::: c or of HexDigit ::: C is 12.
  • The MV of HexDigit ::: d or of HexDigit ::: D is 13.
  • The MV of HexDigit ::: e or of HexDigit ::: E is 14.
  • The MV of HexDigit ::: f or of HexDigit ::: F is 15.
  • The MV of HexIntegerLiteral ::: 0x HexDigit is the MV of HexDigit.
  • The MV of HexIntegerLiteral ::: 0X HexDigit is the MV of HexDigit.
  • The MV of HexIntegerLiteral ::: HexIntegerLiteral HexDigit is (the MV of HexIntegerLiteral times 16) plus the MV of HexDigit.

Once the exact MV for a String numeric literal has been determined, it is then rounded to a value of the Number type. If the MV is 0, then the rounded value is +0 unless the first non white space character in the String numeric literal is ‘-’, in which case the rounded value is −0. Otherwise, the rounded value must be the Number value for the MV (in the sense defined in 8.5), unless the literal includes a StrUnsignedDecimalLiteral and the literal has more than 20 significant digits, in which case the Number value may be either the Number value for the MV of a literal produced by replacing each significant digit after the 20th with a 0 digit or the Number value for the MV of a literal produced by replacing each significant digit after the 20th with a 0 digit and then incrementing the literal at the 20th digit position. A digit is significant if it is not part of an ExponentPart and

  • it is not 0; or
  • there is a nonzero digit to its left and there is a nonzero digit, not in the ExponentPart, to its right.

9.4 ToInteger

The abstract operation ToInteger converts its argument to an integral numeric value. This abstract operation functions as follows:

  1. Let number be the result of calling ToNumber on the input argument.
  2. If number is NaN, return +0.
  3. If number is +0, −0, +∞, or −∞, return number.
  4. Return the result of computing sign(number) * floor(abs(number)).

9.5 ToInt32: (Signed 32 Bit Integer)

The abstract operation ToInt32 converts its argument to one of 232 integer values in the range −231 through 231−1, inclusive. This abstract operation functions as follows:

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  1. Let number be the result of calling ToNumber on the input argument.
  2. If number is NaN, +0, −0, +∞, or −∞, return +0.
  3. Let posInt be sign(number) * floor(abs(number)).
  4. Let int32bit be posInt modulo 232; that is, a finite integer value k of Number type with positive sign and less than 232 in magnitude such that the mathematical difference of posInt and k is mathematically an integer multiple of 232.
  5. If int32bit is greater than or equal to 231, return int32bit − 232, otherwise return int32bit.

NOTE Given the above definition of ToInt32:

  • The ToInt32 abstract operation is idempotent: if applied to a result that it produced, the second application leaves that value unchanged.
  • ToInt32(ToUint32(x)) is equal to ToInt32(x) for all values of x. (It is to preserve this latter property that +∞ and −∞ are mapped to +0.)
  • ToInt32 maps −0 to +0.

9.6 ToUint32: (Unsigned 32 Bit Integer)

The abstract operation ToUint32 converts its argument to one of 232 integer values in the range 0 through 232−1, inclusive. This abstraction operation functions as follows:

  1. Let number be the result of calling ToNumber on the input argument.
  2. If number is NaN, +0, −0, +∞, or −∞, return +0.
  3. Let posInt be sign(number) * floor(abs(number)).
  4. Let int32bit be posInt modulo 232; that is, a finite integer value k of Number type with positive sign and less than 232 in magnitude such that the mathematical difference of posInt and k is mathematically an integer multiple of 232.
  5. Return int32bit.

NOTE Given the above definition of ToUInt32:

  • Step 5 is the only difference between ToUint32 and ToInt32.
  • The ToUint32 abstract operation is idempotent: if applied to a result that it produced, the second application leaves that value unchanged.
  • ToUint32(ToInt32(x)) is equal to ToUint32(x) for all values of x. (It is to preserve this latter property that +∞ and −∞ are mapped to +0.)
  • ToUint32 maps −0 to +0.

9.7 ToUint16: (Unsigned 16 Bit Integer)

The abstract operation ToUint16 converts its argument to one of 216 integer values in the range 0 through 216−1, inclusive. This abstract operation functions as follows:

  1. Let number be the result of calling ToNumber on the input argument.
  2. If number is NaN, +0, −0, +∞, or −∞, return +0.
  3. Let posInt be sign(number) * floor(abs(number)).
  4. Let int16bit be posInt modulo 216; that is, a finite integer value k of Number type with positive sign and less than 216 in magnitude such that the mathematical difference of posInt and k is mathematically an integer multiple of 216.
  5. Return int16bit.

NOTE Given the above definition of ToUint16:

  • The substitution of 216 for 232 in step 4 is the only difference between ToUint32 and ToUint16.
  • ToUint16 maps −0 to +0.

9.8 ToString

The abstract operation ToString converts its argument to a value of type String according to Table 13:

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Table 13 — ToString Conversions
Argument Type Result
Undefined "undefined"
Null "null"
Boolean If the argument is true, then the result is "true". If the argument is false, then the result is "false".
Number See 9.8.1.
String Return the input argument (no conversion)
Object Apply the following steps:
  1. Let primValue be ToPrimitive(input argument, hint String).
  2. Return ToString(primValue).

9.8.1 ToString Applied to the Number Type

The abstract operation ToString converts a Number m to String format as follows:

  1. If m is NaN, return the String "NaN".
  2. If m is +0 or −0, return the String "0".
  3. If m is less than zero, return the String concatenation of the String "-" and ToString(−m).
  4. If m is infinity, return the String "Infinity".
  5. Otherwise, let n, k, and s be integers such that k ≥ 1, 10k−1s < 10k, the Number value for s × 10nk is m, and k is as small as possible. Note that k is the number of digits in the decimal representation of s, that s is not divisible by 10, and that the least significant digit of s is not necessarily uniquely determined by these criteria.
  6. If kn ≤ 21, return the String consisting of the k digits of the decimal representation of s (in order, with no leading zeroes), followed by nk occurrences of the character ‘0’.
  7. If 0 < n ≤ 21, return the String consisting of the most significant n digits of the decimal representation of s, followed by a decimal point ‘.’, followed by the remaining kn digits of the decimal representation of s.
  8. If −6 < n ≤ 0, return the String consisting of the character ‘0’, followed by a decimal point ‘.’, followed by −n occurrences of the character ‘0’, followed by the k digits of the decimal representation of s.
  9. Otherwise, if k = 1, return the String consisting of the single digit of s, followed by lowercase character ‘e’, followed by a plus sign ‘+’ or minus sign ‘-’ according to whether n−1 is positive or negative, followed by the decimal representation of the integer abs(n−1) (with no leading zeros).
  10. Return the String consisting of the most significant digit of the decimal representation of s, followed by a decimal point ‘.’, followed by the remaining k−1 digits of the decimal representation of s, followed by the lowercase character ‘e’, followed by a plus sign ‘+’ or minus sign ‘-’ according to whether n−1 is positive or negative, followed by the decimal representation of the integer abs(n−1) (with no leading zeros).

NOTE 1 The following observations may be useful as guidelines for implementations, but are not part of the normative requirements of this Standard:

  • If x is any Number value other than −0, then ToNumber(ToString(x)) is exactly the same Number value as x.
  • The least significant digit of s is not always uniquely determined by the requirements listed in step 5.

NOTE 2 For implementations that provide more accurate conversions than required by the rules above, it is recommended that the following alternative version of step 5 be used as a guideline:

Otherwise, let n, k, and s be integers such that k ≥ 1, 10k−1s < 10k, the Number value for s × 10nk is m, and k is as small as possible. If there are multiple possibilities for s, choose the value of s for which s × 10nk is closest in value to m. If there are two such possible values of s, choose the one that is even. Note that k is the number of digits in the decimal representation of s and that s is not divisible by 10.

NOTE 3 Implementers of ECMAScript may find useful the paper and code written by David M. Gay for binary-to-decimal conversion of floating-point numbers:

PDF page 59 / printed page 49 Gay, David M. Correctly Rounded Binary-Decimal and Decimal-Binary Conversions. Numerical Analysis, Manuscript 90-10. AT&T Bell Laboratories (Murray Hill, New Jersey). November 30, 1990. Available as http://cm.bell-labs.com/cm/cs/doc/90/4-10.ps.gz. Associated code available as http://cm.bell-labs.com/netlib/fp/dtoa.c.gz and as http://cm.bell-labs.com/netlib/fp/g_fmt.c.gz and may also be found at the various netlib mirror sites.

9.9 ToObject

The abstract operation ToObject converts its argument to a value of type Object according to Table 14:

Table 14 — ToObject
Argument Type Result
Undefined Throw a TypeError exception.
Null Throw a TypeError exception.
Boolean Create a new Boolean object whose [[PrimitiveValue]] internal property is set to the value of the argument. See 15.6 for a description of Boolean objects.
Number Create a new Number object whose [[PrimitiveValue]] internal property is set to the value of the argument. See 15.7 for a description of Number objects.
String Create a new String object whose [[PrimitiveValue]] internal property is set to the value of the argument. See 15.5 for a description of String objects.
Object The result is the input argument (no conversion).

9.10 CheckObjectCoercible

The abstract operation CheckObjectCoercible throws an error if its argument is a value that cannot be converted to an Object using ToObject. It is defined by Table 15:

Table 15 — CheckObjectCoercible Results
Argument Type Result
Undefined Throw a TypeError exception.
Null Throw a TypeError exception.
Boolean Return
Number Return
String Return
Object Return

9.11 IsCallable

The abstract operation IsCallable determines if its argument, which must be an ECMAScript language value, is a callable function Object according to Table 16:

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Table 16 — IsCallable Results
Argument Type Result
Undefined Return false.
Null Return false.
Boolean Return false.
Number Return false.
String Return false.
Object If the argument object has a [[Call]] internal method, then return true, otherwise return false.

9.12 The SameValue Algorithm

The internal comparison abstract operation SameValue(x, y), where x and y are ECMAScript language values, produces true or false. Such a comparison is performed as follows:

  1. If Type(x) is different from Type(y), return false.
  2. If Type(x) is Undefined, return true.
  3. If Type(x) is Null, return true.
  4. If Type(x) is Number, then.
    1. If x is NaN and y is NaN, return true.
    2. If x is +0 and y is −0, return false.
    3. If x is −0 and y is +0, return false.
    4. If x is the same Number value as y, return true.
    5. Return false.
  5. If Type(x) is String, then return true if x and y are exactly the same sequence of characters (same length and same characters in corresponding positions); otherwise, return false.
  6. If Type(x) is Boolean, return true if x and y are both true or both false; otherwise, return false.
  7. Return true if x and y refer to the same object. Otherwise, return false.

10 Executable Code and Execution Contexts

10.1 Types of Executable Code

There are three types of ECMAScript executable code:

  • Global code is source text that is treated as an ECMAScript Program. The global code of a particular Program does not include any source text that is parsed as part of a FunctionBody.

  • Eval code is the source text supplied to the built-in eval function. More precisely, if the parameter to the built-in eval function is a String, it is treated as an ECMAScript Program. The eval code for a particular invocation of eval is the global code portion of that Program.

  • Function code is source text that is parsed as part of a FunctionBody. The function code of a particular FunctionBody does not include any source text that is parsed as part of a nested FunctionBody. Function code also denotes the source text supplied when using the built-in Function object as a constructor. More precisely, the last parameter provided to the Function constructor is converted to a String and treated as the FunctionBody. If more than one parameter is provided to the Function constructor, all parameters except the last one are converted to Strings and concatenated together, separated by commas. The resulting String is interpreted as the FormalParameterList for the FunctionBody defined by the last parameter. The function code for a particular instantiation of a Function does not include any source text that is parsed as part of a nested FunctionBody.

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10.1.1 Strict Mode Code

An ECMAScript Program syntactic unit may be processed using either unrestricted or strict mode syntax and semantics. When processed using strict mode the three types of ECMAScript code are referred to as strict global code, strict eval code, and strict function code. Code is interpreted as strict mode code in the following situations:

  • Global code is strict global code if it begins with a Directive Prologue that contains a Use Strict Directive (see 14.1).

  • Eval code is strict eval code if it begins with a Directive Prologue that contains a Use Strict Directive or if the call to eval is a direct call (see 15.1.2.1.1) to the eval function that is contained in strict mode code.

  • Function code that is part of a FunctionDeclaration, FunctionExpression, or accessor PropertyAssignment is strict function code if its FunctionDeclaration, FunctionExpression, or PropertyAssignment is contained in strict mode code or if the function code begins with a Directive Prologue that contains a Use Strict Directive.

  • Function code that is supplied as the last argument to the built-in Function constructor is strict function code if the last argument is a String that when processed as a FunctionBody begins with a Directive Prologue that contains a Use Strict Directive.

10.2 Lexical Environments

A Lexical Environment is a specification type used to define the association of Identifiers to specific variables and functions based upon the lexical nesting structure of ECMAScript code. A Lexical Environment consists of an Environment Record and a possibly null reference to an outer Lexical Environment. Usually a Lexical Environment is associated with some specific syntactic structure of ECMAScript code such as a FunctionDeclaration, a WithStatement, or a Catch clause of a TryStatement and a new Lexical Environment is created each time such code is evaluated.

An Environment Record records the identifier bindings that are created within the scope of its associated Lexical Environment.

The outer environment reference is used to model the logical nesting of Lexical Environment values. The outer reference of a (inner) Lexical Environment is a reference to the Lexical Environment that logically surrounds the inner Lexical Environment. An outer Lexical Environment may, of course, have its own outer Lexical Environment. A Lexical Environment may serve as the outer environment for multiple inner Lexical Environments. For example, if a FunctionDeclaration contains two nested FunctionDeclarations then the Lexical Environments of each of the nested functions will have as their outer Lexical Environment the Lexical Environment of the current execution of the surrounding function.

Lexical Environments and Environment Record values are purely specification mechanisms and need not correspond to any specific artefact of an ECMAScript implementation. It is impossible for an ECMAScript program to directly access or manipulate such values.

10.2.1 Environment Records

There are two kinds of Environment Record values used in this specification: declarative environment records and object environment records. Declarative environment records are used to define the effect of ECMAScript language syntactic elements such as FunctionDeclarations, VariableDeclarations, and Catch clauses that directly associate identifier bindings with ECMAScript language values. Object environment records are used to define the effect of ECMAScript elements such as Program and WithStatement that associate identifier bindings with the properties of some object.

For specification purposes Environment Record values can be thought of as existing in a simple object-oriented hierarchy where Environment Record is an abstract class with two concrete subclasses, declarative environment record and object environment record. The abstract class includes the abstract specification PDF page 62 / printed page 52 methods defined in Table 17. These abstract methods have distinct concrete algorithms for each of the concrete subclasses.

Table 17 — Abstract Methods of Environment Records
Method Purpose
HasBinding(N) Determine if an environment record has a binding for an identifier. Return true if it does and false if it does not. The String value N is the text of the identifier.
CreateMutableBinding(ND) Create a new mutable binding in an environment record. The String value N is the text of the bound name. If the optional Boolean argument D is true the binding is may be subsequently deleted.
SetMutableBinding(NVS) Set the value of an already existing mutable binding in an environment record. The String value N is the text of the bound name. V is the value for the binding and may be a value of any ECMAScript language type. S is a Boolean flag. If S is true and the binding cannot be set throw a TypeError exception. S is used to identify strict mode references.
GetBindingValue(NS) Returns the value of an already existing binding from an environment record. The String value N is the text of the bound name. S is used to identify strict mode references. If S is true and the binding does not exist or is uninitialized throw a ReferenceError exception.
DeleteBinding(N) Delete a binding from an environment record. The String value N is the text of the bound name If a binding for N exists, remove the binding and return true. If the binding exists but cannot be removed return false. If the binding does not exist return true.
ImplicitThisValue() Returns the value to use as the this value on calls to function objects that are obtained as binding values from this environment record.

10.2.1.1 Declarative Environment Records

Each declarative environment record is associated with an ECMAScript program scope containing variable and/or function declarations. A declarative environment record binds the set of identifiers defined by the declarations contained within its scope.

In addition to the mutable bindings supported by all Environment Records, declarative environment records also provide for immutable bindings. An immutable binding is one where the association between an identifier and a value may not be modified once it has been established. Creation and initialization of immutable binding are distinct steps so it is possible for such bindings to exist in either an initialized or uninitialized state. Declarative environment records support the methods listed in Table 18 in addition to the Environment Record abstract specification methods:

Table 18 — Additional Methods of Declarative Environment Records
Method Purpose
CreateImmutableBinding(N) Create a new but uninitialized immutable binding in an environment record. The String value N is the text of the bound name.
InitializeImmutableBinding(NV) Set the value of an already existing but uninitialized immutable binding in an environment record. The String value N is the text of the bound name. V is the value for the binding and is a value of any ECMAScript language type.

PDF page 63 / printed page 53 The behaviour of the concrete specification methods for Declarative Environment Records are defined by the following algorithms.

10.2.1.1.1 HasBinding(N)

The concrete environment record method HasBinding for declarative environment records simply determines if the argument identifier is one of the identifiers bound by the record:

  1. Let envRec be the declarative environment record for which the method was invoked.
  2. If envRec has a binding for the name that is the value of N, return true.
  3. If it does not have such a binding, return false.

10.2.1.1.2 CreateMutableBinding (N, D)

The concrete Environment Record method CreateMutableBinding for declarative environment records creates a new mutable binding for the name N that is initialized to the value undefined. A binding must not already exist in this Environment Record for N. If Boolean argument D is provided and has the value true the new binding is marked as being subject to deletion.

  1. Let envRec be the declarative environment record for which the method was invoked.
  2. Assert: envRec does not already have a binding for N.
  3. Create a mutable binding in envRec for N and set its bound value to undefined. If D is true record that the newly created binding may be deleted by a subsequent DeleteBinding call.

10.2.1.1.3 SetMutableBinding(N,V,S)

The concrete Environment Record method SetMutableBinding for declarative environment records attempts to change the bound value of the current binding of the identifier whose name is the value of the argument N to the value of argument V. A binding for N must already exist. If the binding is an immutable binding, a TypeError is thrown if S is true.

  1. Let envRec be the declarative environment record for which the method was invoked.
  2. Assert: envRec must have a binding for N.
  3. If the binding for N in envRec is a mutable binding, change its bound value to V.
  4. Else this must be an attempt to change the value of an immutable binding so if S is true throw a TypeError exception.

10.2.1.1.4 GetBindingValue(N,S)

The concrete Environment Record method GetBindingValue for declarative environment records simply returns the value of its bound identifier whose name is the value of the argument N. The binding must already exist. If S is true and the binding is an uninitialized immutable binding throw a ReferenceError exception.

  1. Let envRec be the declarative environment record for which the method was invoked.
  2. Assert: envRec has a binding for N.
  3. If the binding for N in envRec is an uninitialized immutable binding, then
    1. If S is false, return the value undefined, otherwise throw a ReferenceError exception.
  4. Else, return the value currently bound to N in envRec.

10.2.1.1.5 DeleteBinding (N)

The concrete Environment Record method DeleteBinding for declarative environment records can only delete bindings that have been explicitly designated as being subject to deletion.

  1. Let envRec be the declarative environment record for which the method was invoked.
  2. If envRec does not have a binding for the name that is the value of N, return true.
  3. If the binding for N in envRec is cannot be deleted, return false.
  4. PDF page 64 / printed page 54Remove the binding for N from envRec.
  5. Return true.

10.2.1.1.6 ImplicitThisValue()

Declarative Environment Records always return undefined as their ImplicitThisValue.

  1. Return undefined.

10.2.1.1.7 CreateImmutableBinding (N)

The concrete Environment Record method CreateImmutableBinding for declarative environment records creates a new immutable binding for the name N that is initialized to the value undefined. A binding must not already exist in this environment record for N.

  1. Let envRec be the declarative environment record for which the method was invoked.
  2. Assert: envRec does not already have a binding for N.
  3. Create an immutable binding in envRec for N and record that it is uninitialized.

10.2.1.1.8 InitializeImmutableBinding (N,V)

The concrete Environment Record method InitializeImmutableBinding for declarative environment records is used to set the bound value of the current binding of the identifier whose name is the value of the argument N to the value of argument V. An uninitialized immutable binding for N must already exist.

  1. Let envRec be the declarative environment record for which the method was invoked.
  2. Assert: envRec must have an uninitialized immutable binding for N.
  3. Set the bound value for N in envRec to V.
  4. Record that the immutable binding for N in envRec has been initialized.

10.2.1.2 Object Environment Records

Each object environment record is associated with an object called its binding object. An object environment record binds the set of identifier names that directly correspond to the property names of its binding object. Property names that are not an IdentifierName are not included in the set of bound identifiers. Both own and inherited properties are included in the set regardless of the setting of their [[Enumerable]] attribute. Because properties can be dynamically added and deleted from objects, the set of identifiers bound by an object environment record may potentially change as a side-effect of any operation that adds or deletes properties. Any bindings that are created as a result of such a side-effect are considered to be a mutable binding even if the Writable attribute of the corresponding property has the value false. Immutable bindings do not exist for object environment records.

Object environment records can be configured to provide their binding object as an implicit this value for use in function calls. This capability is used to specify the behaviour of With Statement (12.10) induced bindings. The capability is controlled by a provideThis Boolean value that is associated with each object environment record. By default, the value of provideThis is false for any object environment record.

The behaviour of the concrete specification methods for Object Environment Records is defined by the following algorithms.

10.2.1.2.1 HasBinding(N)

The concrete Environment Record method HasBinding for object environment records determines if its associated binding object has a property whose name is the value of the argument N:

  1. Let envRec be the object environment record for which the method was invoked.
  2. Let bindings be the binding object for envRec.
  3. Return the result of calling the [[HasProperty]] internal method of bindings, passing N as the property name.
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10.2.1.2.2 CreateMutableBinding (N, D)

The concrete Environment Record method CreateMutableBinding for object environment records creates in an environment record’s associated binding object a property whose name is the String value and initializes it to the value undefined. A property named N must not already exist in the binding object. If Boolean argument D is provided and has the value true the new property’s [[Configurable]] attribute is set to true, otherwise it is set to false.

  1. Let envRec be the object environment record for which the method was invoked.
  2. Let bindings be the binding object for envRec.
  3. Assert: The result of calling the [[HasProperty]] internal method of bindings, passing N as the property name, is false.
  4. If D is true then let configValue be true otherwise let configValue be false.
  5. Call the [[DefineOwnProperty]] internal method of bindings, passing N, Property Descriptor {[[Value]]:undefined, [[Writable]]: true, [[Enumerable]]: true, [[Configurable]]: configValue}, and true as arguments.

10.2.1.2.3 SetMutableBinding (N,V,S)

The concrete Environment Record method SetMutableBinding for object environment records attempts to set the value of the environment record’s associated binding object’s property whose name is the value of the argument N to the value of argument V. A property named N should already exist but if it does not or is not currently writable, error handling is determined by the value of the Boolean argument S.

  1. Let envRec be the object environment record for which the method was invoked.
  2. Let bindings be the binding object for envRec.
  3. Call the [[Put]] internal method of bindings with arguments N, V, and S.

10.2.1.2.4 GetBindingValue(N,S)

The concrete Environment Record method GetBindingValue for object environment records returns the value of its associated binding object’s property whose name is the String value of the argument identifier N. The property should already exist but if it does not the result depends upon the value of the S argument:

  1. Let envRec be the object environment record for which the method was invoked.
  2. Let bindings be the binding object for envRec.
  3. Let value be the result of calling the [[HasProperty]] internal method of bindings, passing N as the property name.
  4. If value is false, then
    1. If S is false, return the value undefined, otherwise throw a ReferenceError exception.
  5. Return the result of calling the [[Get]] internal method of bindings, passing N for the argument.

10.2.1.2.5 DeleteBinding(N)

The concrete Environment Record method DeleteBinding for object environment records can only delete bindings that correspond to properties of the environment object whose [[Configurable]] attribute have the value true.

  1. Let envRec be the object environment record for which the method was invoked.
  2. Let bindings be the binding object for envRec.
  3. Return the result of calling the [[Delete]] internal method of bindings, passing N and false as arguments.

10.2.1.2.6 ImplicitThisValue()

Object Environment Records return undefined as their ImplicitThisValue unless their provideThis flag is true.

  1. Let envRec be the object environment record for which the method was invoked.
  2. If the provideThis flag of envRec is true, return the binding object for envRec.
  3. Otherwise, return undefined.
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10.2.2 Lexical Environment Operations

The following abstract operations are used in this specification to operate upon lexical environments:

10.2.2.1 GetIdentifierReference (lex, name, strict)

The abstract operation GetIdentifierReference is called with a Lexical Environment lex, an identifier String name, and a Boolean flag strict. The value of lex may be null. When called, the following steps are performed:

  1. If lex is the value null, then
    1. Return a value of type Reference whose base value is undefined, whose referenced name is name, and whose strict mode flag is strict.
  2. Let envRec be lex’s environment record.
  3. Let exists be the result of calling the HasBinding(N) concrete method of envRec passing name as the argument N.
  4. If exists is true, then
    1. Return a value of type Reference whose base value is envRec, whose referenced name is name, and whose strict mode flag is strict.
  5. Else
    1. Let outer be the value of lex’s outer environment reference.
    2. Return the result of calling GetIdentifierReference passing outer, name, and strict as arguments.

10.2.2.2 NewDeclarativeEnvironment(E)

When the abstract operation NewDeclarativeEnvironment is called with either a Lexical Environment or null as argument E the following steps are performed:

  1. Let env be a new Lexical Environment.
  2. Let envRec be a new declarative environment record containing no bindings.
  3. Set env’s environment record to be envRec.
  4. Set the outer lexical environment reference of env to E.
  5. Return env.

10.2.2.3 NewObjectEnvironment (O, E)

When the abstract operation NewObjectEnvironmentis called with an Object O and a Lexical Environment E (or null) as arguments, the following steps are performed:

  1. Let env be a new Lexical Environment.
  2. Let envRec be a new object environment record containing O as the binding object.
  3. Set env’s environment record to be envRec.
  4. Set the outer lexical environment reference of env to E.
  5. Return env.

10.2.3 The Global Environment

The global environment is a unique Lexical Environment which is created before any ECMAScript code is executed. The global environment’s Environment Record is an object environment record whose binding object is the global object (15.1). The global environment’s outer environment reference is null.

As ECMAScript code is executed, additional properties may be added to the global object and the initial properties may be modified.

10.3 Execution Contexts

When control is transferred to ECMAScript executable code, control is entering an execution context. Active execution contexts logically form a stack. The top execution context on this logical stack is the running execution context. A new execution context is created whenever control is transferred from the executable code associated with the currently running execution context to executable code that is not associated with PDF page 67 / printed page 57 that execution context. The newly created execution context is pushed onto the stack and becomes the running execution context.

An execution context contains whatever state is necessary to track the execution progress of its associated code. In addition, each execution context has the state components listed in Table 19.

Table 19 — Execution Context State Components
Component Purpose
LexicalEnvironment Identifies the Lexical Environment used to resolve identifier references made by code within this execution context.
VariableEnvironment Identifies the Lexical Environment whose environment record holds bindings created by VariableStatements and FunctionDeclarations within this execution context.
ThisBinding The value associated with the this keyword within ECMAScript code associated with this execution context.

The LexicalEnvironment and VariableEnvironment components of an execution context are always Lexical Environments. When an execution context is created its LexicalEnvironment and VariableEnvironment components initially have the same value. The value of the VariableEnvironment component never changes while the value of the LexicalEnvironment component may change during execution of code within an execution context.

In most situations only the running execution context (the top of the execution context stack) is directly manipulated by algorithms within this specification. Hence when the terms “LexicalEnvironment”, “VariableEnvironment” and “ThisBinding” are used without qualification they are in reference to those components of the running execution context.

An execution context is purely a specification mechanism and need not correspond to any particular artefact of an ECMAScript implementation. It is impossible for an ECMAScript program to access an execution context.

10.3.1 Identifier Resolution

Identifier resolution is the process of determining the binding of an Identifier using the LexicalEnvironment of the running execution context. During execution of ECMAScript code, the syntactic production PrimaryExpression : Identifier is evaluated using the following algorithm:

  1. Let env be the running execution context’s LexicalEnvironment.
  2. If the syntactic production that is being evaluated is contained in a strict mode code, then let strict be true, else let strict be false.
  3. Return the result of calling GetIdentifierReference function passing env, Identifier, and strict as arguments.

The result of evaluating an identifier is always a value of type Reference with its referenced name component equal to the Identifier String.

10.4 Establishing an Execution Context

Evaluation of global code or code using the eval function (15.1.2.1) establishes and enters a new execution context. Every invocation of an ECMAScript code function (13.2.1) also establishes and enters a new execution context, even if a function is calling itself recursively. Every return exits an execution context. A thrown exception may also exit one or more execution contexts.

When control enters an execution context, the execution context’s ThisBinding is set, its VariableEnvironment and initial LexicalEnvironment are defined, and declaration binding instantiation (10.5) is performed. The exact manner in which these actions occur depend on the type of code being entered.

PDF page 68 / printed page 58

10.4.1 Entering Global Code

The following steps are performed when control enters the execution context for global code:

  1. Initialize the execution context using the global code as described in 10.4.1.1.
  2. Perform Declaration Binding Instantiation as described in 10.5 using the global code.

10.4.1.1 Initial Global Execution Context

The following steps are performed to initialize a global execution context for ECMAScript code C:

  1. Set the VariableEnvironment to the Global Environment.
  2. Set the LexicalEnvironment to the Global Environment.
  3. Set the ThisBinding to the global object.

10.4.2 Entering Eval Code

The following steps are performed when control enters the execution context for eval code:

  1. If there is no calling context or if the eval code is not being evaluated by a direct call (15.1.2.1.1) to the eval function then,
    1. Initialize the execution context as if it was a global execution context using the eval code as C as described in 10.4.1.1.
  2. Else,
    1. Set the ThisBinding to the same value as the ThisBinding of the calling execution context.
    2. Set the LexicalEnvironment to the same value as the LexicalEnvironment of the calling execution context.
    3. Set the VariableEnvironment to the same value as the VariableEnvironment of the calling execution context.
  3. If the eval code is strict code, then
    1. Let strictVarEnv be the result of calling NewDeclarativeEnvironment passing the LexicalEnvironment as the argument.
    2. Set the LexicalEnvironment to strictVarEnv.
    3. Set the VariableEnvironment to strictVarEnv.
  4. Perform Declaration Binding Instantiation as described in 10.5 using the eval code.

10.4.2.1 Strict Mode Restrictions

The eval code cannot instantiate variable or function bindings in the variable environment of the calling context that invoked the eval if either the code of the calling context or the eval code is strict code. Instead such bindings are instantiated in a new VariableEnvironment that is only accessible to the eval code.

10.4.3 Entering Function Code

The following steps are performed when control enters the execution context for function code contained in function object F, a caller provided thisArg, and a caller provided argumentsList:

  1. If the function code is strict code, set the ThisBinding to thisArg.
  2. Else if thisArg is null or undefined, set the ThisBinding to the global object.
  3. Else if Type(thisArg) is not Object, set the ThisBinding to ToObject(thisArg).
  4. Else set the ThisBinding to thisArg.
  5. Let localEnv be the result of calling NewDeclarativeEnvironment passing the value of the [[Scope]] internal property of F as the argument.
  6. Set the LexicalEnvironment to localEnv.
  7. Set the VariableEnvironment to localEnv.
  8. Let code be the value of F’s [[Code]] internal property.
  9. Perform Declaration Binding Instantiation using the function code code and argumentList as described in 10.5.
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10.5 Declaration Binding Instantiation

Every execution context has an associated VariableEnvironment. Variables and functions declared in ECMAScript code evaluated in an execution context are added as bindings in that VariableEnvironment’s Environment Record. For function code, parameters are also added as bindings to that Environment Record.

Which Environment Record is used to bind a declaration and its kind depends upon the type of ECMAScript code executed by the execution context, but the remainder of the behaviour is generic. On entering an execution context, bindings are created in the VariableEnvironment as follows using the caller provided code and, if it is function code, argument List args:

  1. Let env be the environment record component of the running execution context’s VariableEnvironment.
  2. If code is eval code, then let configurableBindings be true else let configurableBindings be false.
  3. If code is strict mode code, then let strict be true else let strict be false.
  4. If code is function code, then
    1. Let func be the function whose [[Call]] internal method initiated execution of code. Let names be the value of func’s [[FormalParameters]] internal property.
    2. Let argCount be the number of elements in args.
    3. Let n be the number 0.
    4. For each String argName in names, in list order do
      1. Let n be the current value of n plus 1.
      2. If n is greater than argCount, let v be undefined otherwise let v be the value of the nth element of args.
      3. Let argAlreadyDeclared be the result of calling env’s HasBinding concrete method passing argName as the argument.
      4. If argAlreadyDeclared is false, call env’s CreateMutableBinding concrete method passing argName as the argument.
      5. Call env’s SetMutableBinding concrete method passing argName, v, and strict as the arguments.
  5. For each FunctionDeclaration f in code, in source text order do
    1. Let fn be the Identifier in FunctionDeclaration f.
    2. Let fo be the result of instantiating FunctionDeclaration f as described in Clause 13.
    3. Let funcAlreadyDeclared be the result of calling env’s HasBinding concrete method passing fn as the argument.
    4. If funcAlreadyDeclared is false, call env’s CreateMutableBinding concrete method passing fn and configurableBindings as the arguments.
    5. Else if env is the environment record component of the global environment then
      1. Let go be the global object.
      2. Let existingProp be the resulting of calling the [[GetProperty]] internal method of go with argument fn.
      3. If existingProp.[[Configurable]] is true, then
        1. Call the [[DefineOwnProperty]] internal method of go, passing fn, Property Descriptor {[[Value]]: undefined, [[Writable]]: true, [[Enumerable]]: true, [[Configurable]]: configurableBindings }, and true as arguments.
      4. Else if IsAccessorDescriptor(existingProp) or existingProp does not have attribute values {[[Writable]]: true, [[Enumerable]]: true}, then
        1. Throw a TypeError exception.
    6. Call env’s SetMutableBinding concrete method passing fn, fo, and strict as the arguments.
  6. Let argumentsAlreadyDeclared be the result of calling env’s HasBinding concrete method passing "arguments" as the argument.
  7. If code is function code and argumentsAlreadyDeclared is false, then
    1. Let argsObj be the result of calling the abstract operation CreateArgumentsObject (10.6) passing func, names, args, env and strict as arguments.
    2. If strict is true, then
      1. Call env’s CreateImmutableBinding concrete method passing the String "arguments" as the argument.
      2. Call env’s InitializeImmutableBinding concrete method passing "arguments" and argsObj as arguments.
    3. Else,
      1. Call env’s CreateMutableBinding concrete method passing the String "arguments" as the argument.
      2. Call env’s SetMutableBinding concrete method passing "arguments", argsObj, and false as arguments.
  8. For each VariableDeclaration and VariableDeclarationNoIn d in code, in source text order do
    1. Let dn be the Identifier in d.
    2. Let varAlreadyDeclared be the result of calling env’s HasBinding concrete method passing dn as the argument.
    3. If varAlreadyDeclared is false, then
      1. Call env’s CreateMutableBinding concrete method passing dn and configurableBindings as the arguments.
      2. PDF page 70 / printed page 60Call env’s SetMutableBinding concrete method passing dn, undefined, and strict as the arguments.

10.6 Arguments Object

When control enters an execution context for function code, an arguments object is created unless (as specified in 10.5) the identifier arguments occurs as an Identifier in the function’s FormalParameterList or occurs as the Identifier of a VariableDeclaration or FunctionDeclaration contained in the function code.

The arguments object is created by calling the abstract operation CreateArgumentsObject with arguments func the function object whose code is to be evaluated, names a List containing the function’s formal parameter names, args the actual arguments passed to the [[Call]] internal method, env the variable environment for the function code, and strict a Boolean that indicates whether or not the function code is strict code. When CreateArgumentsObject is called the following steps are performed:

  1. Let len be the number of elements in args.
  2. Let obj be the result of creating a new ECMAScript object.
  3. Set all the ???internal methods of obj as specified in 8.12.
  4. Set the [[Class]] internal property of obj to "Arguments".
  5. Let Object be the standard built-in Object constructor (15.2.2).
  6. Set the [[Prototype]] internal property of obj to the standard built-in Object prototype object (15.2.4).
  7. Call the [[DefineOwnProperty]] internal method on obj passing "length", the Property Descriptor {[[Value]]: len, [[Writable]]: true, [[Enumerable]]: false, [[Configurable]]: true}, and false as arguments.
  8. Let map be the result of creating a new object as if by the expression new Object() where Object is the standard built-in constructor with that name.
  9. Let mappedNames be an empty List.
  10. Let indx = len − 1.
  11. Repeat while indx >= 0,
    1. Let val be the element of args at 0-origined list position indx.
    2. Call the [[DefineOwnProperty]] internal method on obj passing ToString(indx), the property descriptor {[[Value]]: val, [[Writable]]: true, [[Enumerable]]: true, [[Configurable]]: true}, and false as arguments.
    3. If indx is less than the number of elements in names, then
      1. Let name be the element of names at 0-origined list position indx.
      2. If strict is false and name is not an element of mappedNames, then
        1. Add name as an element of the list mappedNames.
        2. Let g be the result of calling the MakeArgGetter abstract operation with arguments name and env.
        3. Let p be the result of calling the MakeArgSetter abstract operation with arguments name and env.
        4. Call the [[DefineOwnProperty]] internal method of map passing ToString(indx), the Property Descriptor {[[Set]]: p, [[Get]]: g, [[Configurable]]: true}, and false as arguments.
    4. Let indx = indx − 1.
  12. If mappedNames is not empty, then
    1. Set the [[ParameterMap]] internal property of obj to map.
    2. Set the [[Get]], [[GetOwnProperty]], [[DefineOwnProperty]], and [[Delete]] internal methods of obj to the definitions provided below.
  13. If strict is false, then
    1. Call the [[DefineOwnProperty]] internal method on obj passing "callee", the property descriptor {[[Value]]: func, [[Writable]]: true, [[Enumerable]]: false, [[Configurable]]: true}, and false as arguments.
  14. Else, strict is true so
    1. Let thrower be the [[ThrowTypeError]] function Object (13.2.3).
    2. Call the [[DefineOwnProperty]] internal method of obj with arguments "caller", PropertyDescriptor {[[Get]]: thrower, [[Set]]: thrower, [[Enumerable]]: false, [[Configurable]]: false}, and false.
    3. PDF page 71 / printed page 61Call the [[DefineOwnProperty]] internal method of obj with arguments "callee", PropertyDescriptor {[[Get]]: thrower, [[Set]]: thrower, [[Enumerable]]: false, [[Configurable]]: false}, and false.
  15. Return obj.

The abstract operation MakeArgGetter called with String name and environment record env creates a function object that when executed returns the value bound for name in env. It performs the following steps:

  1. Let body be the result of concatenating the Strings "return ", name, and ";".
  2. Return the result of creating a function object as described in 13.2 using no FormalParameterList, body for FunctionBody, env as Scope, and true for Strict.

The abstract operation MakeArgSetter called with String name and environment record env creates a function object that when executed sets the value bound for name in env. It performs the following steps:

  1. Let param be the String name concatenated with the String "_arg".
  2. Let body be the String "<name> = <param>;" with <name> replaced by the value of name and <param> replaced by the value of param.
  3. Return the result of creating a function object as described in 13.2 using a List containing the single String param as FormalParameterList, body for FunctionBody, env as Scope, and true for Strict.

The [[Get]] internal method of an arguments object for a non-strict mode function with formal parameters when called with a property name P performs the following steps:

  1. Let map be the value of the [[ParameterMap]] internal property of the arguments object.
  2. Let isMapped be the result of calling the [[GetOwnProperty]] internal method of map passing P as the argument.
  3. If the value of isMapped is undefined, then
    1. Let v be the result of calling the default [[Get]] internal method (8.12.3) on the arguments object passing P as the argument.
    2. If P is "caller" and v is a strict mode Function object, throw a TypeError exception.
    3. Return v.
  4. Else, map contains a formal parameter mapping for P so,
    1. Return the result of calling the [[Get]] internal method of map passing P as the argument.

The [[GetOwnProperty]] internal method of an arguments object for a non-strict mode function with formal parameters when called with a property name P performs the following steps:

  1. Let desc be the result of calling the default [[GetOwnProperty]] internal method (8.12.1) on the arguments object passing P as the argument.
  2. If desc is undefined then return desc.
  3. Let map be the value of the [[ParameterMap]] internal property of the arguments object.
  4. Let isMapped be the result of calling the [[GetOwnProperty]] internal method of map passing P as the argument.
  5. If the value of isMapped is not undefined, then
    1. Set desc.[[Value]] to the result of calling the [[Get]] internal method of map passing P as the argument.
  6. Return desc.

The [[DefineOwnProperty]] internal method of an arguments object for a non-strict mode function with formal parameters when called with a property name P, Property Descriptor Desc, and Boolean flag Throw performs the following steps:

  1. Let map be the value of the [[ParameterMap]] internal property of the arguments object.
  2. Let isMapped be the result of calling the [[GetOwnProperty]] internal method of map passing P as the argument.
  3. Let allowed be the result of calling the default [[DefineOwnProperty]] internal method (8.12.9) on the arguments object passing P, Desc, and false as the arguments.
  4. If allowed is false, then
    1. If Throw is true then throw a TypeError exception, otherwise return false.
  5. If the value of isMapped is not undefined, then
    1. PDF page 72 / printed page 62If IsAccessorDescriptor(Desc) is true, then
      1. Call the [[Delete]] internal method of map passing P, and false as the arguments.
    2. Else
      1. If Desc.[[Value]] is present, then
        1. Call the [[Put]] internal method of map passing P, Desc.[[Value]], and Throw as the arguments.
      2. If Desc.[[Writable]] is present and its value is false, then
        1. Call the [[Delete]] internal method of map passing P and false as arguments.
  6. Return true.

The [[Delete]] internal method of an arguments object for a non-strict mode function with formal parameters when called with a property name P and Boolean flag Throw performs the following steps:

  1. Let map be the value of the [[ParameterMap]] internal property of the arguments object.
  2. Let isMapped be the result of calling the [[GetOwnProperty]] internal method of map passing P as the argument.
  3. Let result be the result of calling the default [[Delete]] internal method (8.12.7) on the arguments object passing P and Throw as the arguments.
  4. If result is true and the value of isMapped is not undefined, then
    1. Call the [[Delete]] internal method of map passing P, and false as the arguments.
  5. Return result.

NOTE 1 For non-strict mode functions the array index (defined in 15.4) named data properties of an arguments object whose numeric name values are less than the number of formal parameters of the corresponding function object initially share their values with the corresponding argument bindings in the function’s execution context. This means that changing the property changes the corresponding value of the argument binding and vice-versa. This correspondence is broken if such a property is deleted and then redefined or if the property is changed into an accessor property. For strict mode functions, the values of the arguments object’s properties are simply a copy of the arguments passed to the function and there is no dynamic linkage between the property values and the formal parameter values.

NOTE 2 The ParameterMap object and its property values are used as a device for specifying the arguments object correspondence to argument bindings. The ParameterMap object and the objects that are the values of its properties are not directly accessible from ECMAScript code. An ECMAScript implementation does not need to actually create or use such objects to implement the specified semantics.

NOTE 3 Arguments objects for strict mode functions define non-configurable accessor properties named “caller” and “callee” which throw a TypeError exception on access. The “callee” property has a more specific meaning for non-strict mode functions and a “caller” property has historically been provided as an implementation-defined extension by some ECMAScript implementations. The strict mode definition of these properties exists to ensure that neither of them is defined in any other manner by conforming ECMAScript implementations.

11 Expressions

11.1 Primary Expressions

Syntax

PrimaryExpression :
this
Identifier
Literal
ArrayLiteral
ObjectLiteral
( Expression )

11.1.1 The this Keyword

The this keyword evaluates to the value of the ThisBinding of the current execution context.

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11.1.2 Identifier Reference

An Identifier is evaluated by performing Identifier Resolution as specified in 10.3.1. The result of evaluating an Identifier is always a value of type Reference.

11.1.3 Literal Reference

A Literal is evaluated as described in 7.8.

11.1.4 Array Initialiser

An array initialiser is an expression describing the initialisation of an Array object, written in a form of a literal. It is a list of zero or more expressions, each of which represents an array element, enclosed in square brackets. The elements need not be literals; they are evaluated each time the array initialiser is evaluated.

Array elements may be elided at the beginning, middle or end of the element list. Whenever a comma in the element list is not preceded by an AssignmentExpression (i.e., a comma at the beginning or after another comma), the missing array element contributes to the length of the Array and increases the index of subsequent elements. Elided array elements are not defined. If an element is elided at the end of an array, that element does not contribute to the length of the Array.

Syntax

ArrayLiteral :
[ Elisionopt ]
[ ElementList ]
[ ElementList , Elisionopt ]
ElementList :
Elisionopt AssignmentExpression
ElementList , Elisionopt AssignmentExpression
Elision :
,
Elision ,

Semantics

The production ArrayLiteral : [ Elisionopt ] is evaluated as follows:

  1. Let array be the result of creating a new object as if by the expression new Array() where Array is the standard built-in constructor with that name.
  2. Let pad be the result of evaluating Elision; if not present, use the numeric value zero.
  3. Call the [[Put]] internal method of array with arguments "length", pad, and false.
  4. Return array.

The production ArrayLiteral : [ ElementList ] is evaluated as follows:

  1. Return the result of evaluating ElementList.

The production ArrayLiteral : [ ElementList , Elisionopt ] is evaluated as follows:

  1. Let array be the result of evaluating ElementList.
  2. Let pad be the result of evaluating Elision; if not present, use the numeric value zero.
  3. Let len be the result of calling the [[Get]] internal method of array with argument "length".
  4. Call the [[Put]] internal method of array with arguments "length", ToUint32(pad+len), and false.
  5. Return array.

The production ElementList : Elisionopt AssignmentExpression is evaluated as follows:

  1. PDF page 74 / printed page 64Let array be the result of creating a new object as if by the expression new Array() where Array is the standard built-in constructor with that name.
  2. Let firstIndex be the result of evaluating Elision; if not present, use the numeric value zero.
  3. Let initResult be the result of evaluating AssignmentExpression.
  4. Let initValue be GetValue(initResult).
  5. Call the [[DefineOwnProperty]] internal method of array with arguments ToString(firstIndex), the Property Descriptor { [[Value]]: initValue, [[Writable]]: true, [[Enumerable]]: true, [[Configurable]]: true}, and false.
  6. Return array.

The production ElementList : ElementList , Elisionopt AssignmentExpression is evaluated as follows:

  1. Let array be the result of evaluating ElementList.
  2. Let pad be the result of evaluating Elision; if not present, use the numeric value zero.
  3. Let initResult be the result of evaluating AssignmentExpression.
  4. Let initValue be GetValue(initResult).
  5. Let len be the result of calling the [[Get]] internal method of array with argument "length".
  6. Call the [[DefineOwnProperty]] internal method of array with arguments ToString(ToUint32((pad+len)) and the Property Descriptor { [[Value]]: initValue, [[Writable]]: true, [[Enumerable]]: true, [[Configurable]]: true}, and false.
  7. Return array.

The production Elision : , is evaluated as follows:

  1. Return the numeric value 1.

The production Elision : Elision , is evaluated as follows:

  1. Let preceding be the result of evaluating Elision.
  2. Return preceding+1.

NOTE [[DefineOwnProperty]] is used to ensure that own properties are defined for the array even if the standard built-in Array prototype object has been modified in a manner that would preclude the creation of new own properties using [[Put]].

11.1.5 Object Initialiser

An object initialiser is an expression describing the initialisation of an Object, written in a form resembling a literal. It is a list of zero or more pairs of property names and associated values, enclosed in curly braces. The values need not be literals; they are evaluated each time the object initialiser is evaluated.

Syntax

ObjectLiteral :
{ }
{ PropertyNameAndValueList }
{ PropertyNameAndValueList , }
PropertyNameAndValueList :
PropertyAssignment
PropertyNameAndValueList , PropertyAssignment
PropertyAssignment :
PropertyName : AssignmentExpression
get PropertyName ( ) { FunctionBody }
set PropertyName ( PropertySetParameterList ) { FunctionBody }
PDF page 75 / printed page 65
PropertyName :
IdentifierName
StringLiteral
NumericLiteral
PropertySetParameterList :
Identifier

Semantics

The production ObjectLiteral : { } is evaluated as follows:

  1. Return a new object created as if by the expression new Object() where Object is the standard built-in constructor with that name.

The productions ObjectLiteral : { PropertyNameAndValueList } and ObjectLiteral : { PropertyNameAndValueList , } are evaluated as follows:

  1. Return the result of evaluating PropertyNameAndValueList.

The production PropertyNameAndValueList : PropertyAssignment is evaluated as follows:

  1. Let obj be the result of creating a new object as if by the expression new Object() where Object is the standard built-in constructor with that name.
  2. Let propId be the result of evaluating PropertyAssignment.
  3. Call the [[DefineOwnProperty]] internal method of obj with arguments propId.name, propId.descriptor, and false.
  4. Return obj.

The production PropertyNameAndValueList : PropertyNameAndValueList , PropertyAssignment is evaluated as follows:

  1. Let obj be the result of evaluating PropertyNameAndValueList.
  2. Let propId be the result of evaluating PropertyAssignment.
  3. Let previous be the result of calling the [[GetOwnProperty]] internal method of obj with argument propId.name.
  4. If previous is not undefined then throw a SyntaxError exception if any of the following conditions are true
    1. This production is contained in strict code and IsDataDescriptor(previous) is true and IsDataDescriptor(propId.descriptor) is true.
    2. IsDataDescriptor(previous) is true and IsAccessorDescriptor(propId.descriptor) is true.
    3. IsAccessorDescriptor(previous) is true and IsDataDescriptor(propId.descriptor) is true.
    4. IsAccessorDescriptor(previous) is true and IsAccessorDescriptor(propId.descriptor) is true and either both previous and propId.descriptor have [[Get]] fields or both previous and propId.descriptor have [[Set]] fields.
  5. Call the [[DefineOwnProperty]] internal method of obj with arguments propId.name, propId.descriptor, and false.
  6. Return obj.

If the above steps would throw a SyntaxError then an implementation must treat the error as an early error (Clause 16).

The production PropertyAssignment : PropertyName : AssignmentExpression is evaluated as follows:

  1. Let propName be the result of evaluating PropertyName.
  2. Let exprValue be the result of evaluating AssignmentExpression.
  3. Let propValue be GetValue(exprValue).
  4. Let desc be the Property Descriptor {[[Value]]: propValue, [[Writable]]: true, [[Enumerable]]: true, [[Configurable]]: true}.
  5. Return Property Identifier (propName, desc).

PDF page 76 / printed page 66 The production PropertyAssignment : get PropertyName ( ) { FunctionBody } is evaluated as follows:

  1. Let propName be the result of evaluating PropertyName.
  2. Let closure be the result of creating a new Function object as specified in 13.2 with an empty parameter list and body specified by FunctionBody. Pass in the LexicalEnvironment of the running execution context as the Scope. Pass in true as the Strict flag if the PropertyAssignment is contained in strict code or if its FunctionBody is strict code.
  3. Let desc be the Property Descriptor {[[Get]]: closure, [[Enumerable]]: true, [[Configurable]]: true}.
  4. Return Property Identifier (propName, desc).

The production PropertyAssignment : set PropertyName ( PropertySetParameterList ) { FunctionBody } is evaluated as follows:

  1. Let propName be the result of evaluating PropertyName.
  2. Let closure be the result of creating a new Function object as specified in 13.2 with parameters specified by PropertySetParameterList and body specified by FunctionBody. Pass in the LexicalEnvironment of the running execution context as the Scope. Pass in true as the Strict flag if the PropertyAssignment is contained in strict code or if its FunctionBody is strict code.
  3. Let desc be the Property Descriptor {[[Set]]: closure, [[Enumerable]]: true, [[Configurable]]: true}.
  4. Return Property Identifier (propName, desc).

It is a SyntaxError if the Identifier "eval" or the Identifier "arguments" occurs as the Identifier in a PropertySetParameterList of a PropertyAssignment that is contained in strict code or if its FunctionBody is strict code.

The production PropertyName : IdentifierName is evaluated as follows:

  1. Return the String value containing the same sequence of characters as the IdentifierName.

The production PropertyName : StringLiteral is evaluated as follows:

  1. Return the SV of the StringLiteral.

The production PropertyName : NumericLiteral is evaluated as follows:

  1. Let nbr be the result of forming the value of the NumericLiteral.
  2. Return ToString(nbr).

11.1.6 The Grouping Operator

The production PrimaryExpression : ( Expression ) is evaluated as follows:

  1. Return the result of evaluating Expression. This may be of type Reference.

NOTE This algorithm does not apply GetValue to the result of evaluating Expression. The principal motivation for this is so that operators such as delete and typeof may be applied to parenthesised expressions.

11.2 Left-Hand-Side Expressions

Syntax

MemberExpression :
PrimaryExpression
FunctionExpression
MemberExpression [ Expression ]
MemberExpression . IdentifierName
new MemberExpression Arguments
PDF page 77 / printed page 67
NewExpression :
MemberExpression
new NewExpression
CallExpression :
MemberExpression Arguments
CallExpression Arguments
CallExpression [ Expression ]
CallExpression . IdentifierName
Arguments :
( )
( ArgumentList )
ArgumentList :
AssignmentExpression
ArgumentList , AssignmentExpression
LeftHandSideExpression :
NewExpression
CallExpression

11.2.1 Property Accessors

Properties are accessed by name, using either the dot notation:

MemberExpression . IdentifierName
CallExpression . IdentifierName

or the bracket notation:

MemberExpression [ Expression ]
CallExpression [ Expression ]

The dot notation is explained by the following syntactic conversion:

MemberExpression . IdentifierName

is identical in its behaviour to

MemberExpression [ <identifier-name-string> ]

and similarly

CallExpression . IdentifierName

is identical in its behaviour to

CallExpression [ <identifier-name-string> ]

where <identifier-name-string> is a string literal containing the same sequence of characters after processing of Unicode escape sequences as the IdentifierName.

The production MemberExpression : MemberExpression [ Expression ] is evaluated as follows:

  1. Let baseReference be the result of evaluating MemberExpression.
  2. Let baseValue be GetValue(baseReference).
  3. Let propertyNameReference be the result of evaluating Expression.
  4. Let propertyNameValue be GetValue(propertyNameReference).
  5. Call CheckObjectCoercible(baseValue).
  6. Let propertyNameString be ToString(propertyNameValue).
  7. If the syntactic production that is being evaluated is contained in strict mode code, let strict be true, else let strict be false.
  8. PDF page 78 / printed page 68Return a value of type Reference whose base value is baseValue and whose referenced name is propertyNameString, and whose strict mode flag is strict.

The production CallExpression : CallExpression [ Expression ] is evaluated in exactly the same manner, except that the contained CallExpression is evaluated in step 1.

11.2.2 The new Operator

The production NewExpression : new NewExpression is evaluated as follows:

  1. Let ref be the result of evaluating NewExpression.
  2. Let constructor be GetValue(ref).
  3. If Type(constructor) is not Object, throw a TypeError exception.
  4. If constructor does not implement the [[Construct]] internal method, throw a TypeError exception.
  5. Return the result of calling the [[Construct]] internal method on constructor, providing no arguments (that is, an empty list of arguments).

The production MemberExpression : new MemberExpression Arguments is evaluated as follows:

  1. Let ref be the result of evaluating MemberExpression.
  2. Let constructor be GetValue(ref).
  3. Let argList be the result of evaluating Arguments, producing an internal list of argument values (11.2.4).
  4. If Type(constructor) is not Object, throw a TypeError exception.
  5. If constructor does not implement the [[Construct]] internal method, throw a TypeError exception.
  6. Return the result of calling the [[Construct]] internal method on constructor, providing the list argList as the argument values.

11.2.3 Function Calls

The production CallExpression : MemberExpression Arguments is evaluated as follows:

  1. Let ref be the result of evaluating MemberExpression.
  2. Let func be GetValue(ref).
  3. Let argList be the result of evaluating Arguments, producing an internal list of argument values (see 11.2.4).
  4. If Type(func) is not Object, throw a TypeError exception.
  5. If IsCallable(func) is false, throw a TypeError exception.
  6. If Type(ref) is Reference, then
    1. If IsPropertyReference(ref) is true, then
      1. Let thisValue be GetBase(ref).
    2. Else, the base of ref is an Environment Record
      1. Let thisValue be the result of calling the ImplicitThisValue concrete method of GetBase(ref).
  7. Else, Type(ref) is not Reference.
    1. Let thisValue be undefined.
  8. Return the result of calling the [[Call]] internal method on func, providing thisValue as the this value and providing the list argList as the argument values.

The production CallExpression : CallExpression Arguments is evaluated in exactly the same manner, except that the contained CallExpression is evaluated in step 1.

NOTE The returned result will never be of type Reference if func is a native ECMAScript object. Whether calling a host object can return a value of type Reference is implementation-dependent. If a value of type Reference is returned, it must be a non-strict Property Reference.

11.2.4 Argument Lists

The evaluation of an argument list produces a List of values (see 8.8).

The production Arguments : ( ) is evaluated as follows:

  1. PDF page 79 / printed page 69Return an empty List.

The production Arguments : ( ArgumentList ) is evaluated as follows:

  1. Return the result of evaluating ArgumentList.

The production ArgumentList : AssignmentExpression is evaluated as follows:

  1. Let ref be the result of evaluating AssignmentExpression.
  2. Let arg be GetValue(ref).
  3. Return a List whose sole item is arg.

The production ArgumentList : ArgumentList , AssignmentExpression is evaluated as follows:

  1. Let precedingArgs be the result of evaluating ArgumentList.
  2. Let ref be the result of evaluating AssignmentExpression.
  3. Let arg be GetValue(ref).
  4. Return a List whose length is one greater than the length of precedingArgs and whose items are the items of precedingArgs, in order, followed at the end by arg which is the last item of the new list.

11.2.5 Function Expressions

The production MemberExpression : FunctionExpression is evaluated as follows:

  1. Return the result of evaluating FunctionExpression.

11.3 Postfix Expressions

Syntax

PostfixExpression :
LeftHandSideExpression
LeftHandSideExpression [no LineTerminator here] ++
LeftHandSideExpression [no LineTerminator here] --

11.3.1 Postfix Increment Operator

The production PostfixExpression : LeftHandSideExpression [no LineTerminator here] ++ is evaluated as follows:

  1. Let lhs be the result of evaluating LeftHandSideExpression.
  2. Throw a SyntaxError exception if the following conditions are all true:
  3. Let oldValue be ToNumber(GetValue(lhs)).
  4. Let newValue be the result of adding the value 1 to oldValue, using the same rules as for the + operator (see 11.6.3).
  5. Call PutValue(lhs, newValue).
  6. Return oldValue.

11.3.2 Postfix Decrement Operator

The production PostfixExpression : LeftHandSideExpression [no LineTerminator here] -- is evaluated as follows:

  1. Let lhs be the result of evaluating LeftHandSideExpression.
  2. Throw a SyntaxError exception if the following conditions are all true:
  3. Let oldValue be ToNumber(GetValue(lhs)).
  4. Let newValue be the result of subtracting the value 1 from oldValue, using the same rules as for the - operator (11.6.3).
  5. Call PutValue(lhs, newValue).
  6. Return oldValue.

11.4 Unary Operators

Syntax

UnaryExpression :
PostfixExpression
delete UnaryExpression
void UnaryExpression
typeof UnaryExpression
++ UnaryExpression
-- UnaryExpression
+ UnaryExpression
- UnaryExpression
~ UnaryExpression
! UnaryExpression

11.4.1 The delete Operator

The production UnaryExpression : delete UnaryExpression is evaluated as follows:

  1. Let ref be the result of evaluating UnaryExpression.
  2. If Type(ref) is not Reference, return true.
  3. If IsUnresolvableReference(ref) then,
    1. If IsStrictReference(ref) is true, throw a SyntaxError exception.
    2. Else, return true.
  4. If IsPropertyReference(ref) is true, then
    1. Return the result of calling the [[Delete]] internal method on ToObject(GetBase(ref)) providing GetReferencedName(ref) and IsStrictReference(ref) as the arguments.
  5. Else, ref is a Reference to an Environment Record binding, so
    1. If IsStrictReference(ref) is true, throw a SyntaxError exception.
    2. Let bindings be GetBase(ref).
    3. Return the result of calling the DeleteBinding concrete method of bindings, providing GetReferencedName(ref) as the argument.

NOTE When a delete operator occurs within strict mode code, a SyntaxError exception is thrown if its UnaryExpression is a direct reference to a variable, function argument, or function name. In addition, if a delete operator occurs within strict mode code and the property to be deleted has the attribute { [[Configurable]]: false }, a TypeError exception is thrown.

11.4.2 The void Operator

The production UnaryExpression : void UnaryExpression is evaluated as follows:

  1. Let expr be the result of evaluating UnaryExpression.
  2. Call GetValue(expr).
  3. Return undefined.

NOTE GetValue must be called even though its value is not used because it may have observable side-effects.

PDF page 81 / printed page 71

11.4.3 The typeof Operator

The production UnaryExpression : typeof UnaryExpression is evaluated as follows:

  1. Let val be the result of evaluating UnaryExpression.
  2. If Type(val) is Reference, then
    1. If IsUnresolvableReference(val) is true, return "undefined".
    2. Let val be GetValue(val).
  3. Return a String determined by Type(val) according to Table 20.
Table 20 — typeof Operator Results
Type of val Result
Undefined "undefined"
Null "object"
Boolean "boolean"
Number "number"
String "string"
Object (native and does not implement [[Call]]) "object"
Object (native or host and does implement [[Call]]) "function"
Object (host and does not implement [[Call]]) Implementation-defined except may not be "undefined", "boolean", "number", or "string".

11.4.4 Prefix Increment Operator

The production UnaryExpression : ++ UnaryExpression is evaluated as follows:

  1. Let expr be the result of evaluating UnaryExpression.
  2. Throw a SyntaxError exception if the following conditions are all true:
  3. Let oldValue be ToNumber(GetValue(expr)).
  4. Let newValue be the result of adding the value 1 to oldValue, using the same rules as for the + operator (see 11.6.3).
  5. Call PutValue(expr, newValue).
  6. Return newValue.

11.4.5 Prefix Decrement Operator

The production UnaryExpression : -- UnaryExpression is evaluated as follows:

  1. Let expr be the result of evaluating UnaryExpression.
  2. Throw a SyntaxError exception if the following conditions are all true:
  3. Let oldValue be ToNumber(GetValue(expr)).
  4. PDF page 82 / printed page 72Let newValue be the result of subtracting the value 1 from oldValue, using the same rules as for the - operator (see 11.6.3).
  5. Call PutValue(expr, newValue).
  6. Return newValue.

11.4.6 Unary + Operator

The unary + operator converts its operand to Number type.

The production UnaryExpression : + UnaryExpression is evaluated as follows:

  1. Let expr be the result of evaluating UnaryExpression.
  2. Return ToNumber(GetValue(expr)).

11.4.7 Unary - Operator

The unary - operator converts its operand to Number type and then negates it. Note that negating +0 produces −0, and negating −0 produces +0.

The production UnaryExpression : - UnaryExpression is evaluated as follows:

  1. Let expr be the result of evaluating UnaryExpression.
  2. Let oldValue be ToNumber(GetValue(expr)).
  3. If oldValue is NaN, return NaN.
  4. Return the result of negating oldValue; that is, compute a Number with the same magnitude but opposite sign.

11.4.8 Bitwise NOT Operator ( ~ )

The production UnaryExpression : ~ UnaryExpression is evaluated as follows:

  1. Let expr be the result of evaluating UnaryExpression.
  2. Let oldValue be ToInt32(GetValue(expr)).
  3. Return the result of applying bitwise complement to oldValue. The result is a signed 32-bit integer.

11.4.9 Logical NOT Operator ( ! )

The production UnaryExpression : ! UnaryExpression is evaluated as follows:

  1. Let expr be the result of evaluating UnaryExpression.
  2. Let oldValue be ToBoolean(GetValue(expr)).
  3. If oldValue is true, return false.
  4. Return true.

11.5 Multiplicative Operators

Syntax

MultiplicativeExpression :
UnaryExpression
MultiplicativeExpression * UnaryExpression
MultiplicativeExpression / UnaryExpression
MultiplicativeExpression % UnaryExpression

Semantics

The production MultiplicativeExpression : MultiplicativeExpression @ UnaryExpression, where @ stands for one of the operators in the above definitions, is evaluated as follows:

  1. PDF page 83 / printed page 73Let left be the result of evaluating MultiplicativeExpression.
  2. Let leftValue be GetValue(left).
  3. Let right be the result of evaluating UnaryExpression.
  4. Let rightValue be GetValue(right).
  5. Let leftNum be ToNumber(leftValue).
  6. Let rightNum be ToNumber(rightValue).
  7. Return the result of applying the specified operation (*, /, or %) to leftNum and rightNum. See the Notes below 11.5.1, 11.5.2, 11.5.3.

11.5.1 Applying the * Operator

The * operator performs multiplication, producing the product of its operands. Multiplication is commutative. Multiplication is not always associative in ECMAScript, because of finite precision.

The result of a floating-point multiplication is governed by the rules of IEEE 754 binary double-precision arithmetic:

  • If either operand is NaN, the result is NaN.
  • The sign of the result is positive if both operands have the same sign, negative if the operands have different signs.
  • Multiplication of an infinity by a zero results in NaN.
  • Multiplication of an infinity by an infinity results in an infinity. The sign is determined by the rule already stated above.
  • Multiplication of an infinity by a finite non-zero value results in a signed infinity. The sign is determined by the rule already stated above.
  • In the remaining cases, where neither an infinity or NaN is involved, the product is computed and rounded to the nearest representable value using IEEE 754 round-to-nearest mode. If the magnitude is too large to represent, the result is then an infinity of appropriate sign. If the magnitude is too small to represent, the result is then a zero of appropriate sign. The ECMAScript language requires support of gradual underflow as defined by IEEE 754.

11.5.2 Applying the / Operator

The / operator performs division, producing the quotient of its operands. The left operand is the dividend and the right operand is the divisor. ECMAScript does not perform integer division. The operands and result of all division operations are double-precision floating-point numbers. The result of division is determined by the specification of IEEE 754 arithmetic:

  • If either operand is NaN, the result is NaN.
  • The sign of the result is positive if both operands have the same sign, negative if the operands have different signs.
  • Division of an infinity by an infinity results in NaN.
  • Division of an infinity by a zero results in an infinity. The sign is determined by the rule already stated above.
  • Division of an infinity by a non-zero finite value results in a signed infinity. The sign is determined by the rule already stated above.
  • Division of a finite value by an infinity results in zero. The sign is determined by the rule already stated above.
  • Division of a zero by a zero results in NaN; division of zero by any other finite value results in zero, with the sign determined by the rule already stated above.
  • Division of a non-zero finite value by a zero results in a signed infinity. The sign is determined by the rule already stated above.
  • In the remaining cases, where neither an infinity, nor a zero, nor NaN is involved, the quotient is computed and rounded to the nearest representable value using IEEE 754 round-to-nearest mode. If the magnitude is too large to represent, the operation overflows; the result is then an infinity of appropriate sign. If the magnitude is too small to represent, the PDF page 84 / printed page 74 operation underflows and the result is a zero of the appropriate sign. The ECMAScript language requires support of gradual underflow as defined by IEEE 754.

11.5.3 Applying the % Operator

The % operator yields the remainder of its operands from an implied division; the left operand is the dividend and the right operand is the divisor.

NOTE In C and C++, the remainder operator accepts only integral operands; in ECMAScript, it also accepts floating-point operands.

The result of a floating-point remainder operation as computed by the % operator is not the same as the “remainder” operation defined by IEEE 754. The IEEE 754 “remainder” operation computes the remainder from a rounding division, not a truncating division, and so its behaviour is not analogous to that of the usual integer remainder operator. Instead the ECMAScript language defines % on floating-point operations to behave in a manner analogous to that of the Java integer remainder operator; this may be compared with the C library function fmod.

The result of an ECMAScript floating-point remainder operation is determined by the rules of IEEE arithmetic:

  • If either operand is NaN, the result is NaN.
  • The sign of the result equals the sign of the dividend.
  • If the dividend is an infinity, or the divisor is a zero, or both, the result is NaN.
  • If the dividend is finite and the divisor is an infinity, the result equals the dividend.
  • If the dividend is a zero and the divisor is finite, the result is the same as the dividend.
  • In the remaining cases, where neither an infinity, nor a zero, nor NaN is involved, the floating-point remainder r from a dividend n and a divisor d is defined by the mathematical relation r = n − (d × q) where q is an integer that is negative only if n/d is negative and positive only if n/d is positive, and whose magnitude is as large as possible without exceeding the magnitude of the true mathematical quotient of n and d.

11.6 Additive Operators

Syntax

AdditiveExpression :
MultiplicativeExpression
AdditiveExpression + MultiplicativeExpression
AdditiveExpression - MultiplicativeExpression

11.6.1 The Addition operator ( + )

The addition operator either performs string concatenation or numeric addition.

The production AdditiveExpression : AdditiveExpression + MultiplicativeExpression is evaluated as follows:

  1. Let lref be the result of evaluating AdditiveExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating MultiplicativeExpression.
  4. Let rval be GetValue(rref).
  5. Let lprim be ToPrimitive(lval).
  6. Let rprim be ToPrimitive(rval).
  7. If Type(lprim) is String or Type(rprim) is String, then
    1. Return the String that is the result of concatenating ToString(lprim) followed by ToString(rprim).
  8. Return the result of applying the addition operation to ToNumber(lprim) and ToNumber(rprim). See the Note below 11.6.3.

NOTE 1 No hint is provided in the calls to ToPrimitive in steps 5 and 6. All native ECMAScript objects except Date objects handle the absence of a hint as if the hint Number were given; Date objects handle the absence of a hint as if the hint String were given. Host objects may handle the absence of a hint in some other manner.

PDF page 85 / printed page 75 NOTE 2 Step 7 differs from step 3 of the comparison algorithm for the relational operators (11.8.5), by using the logical-or operation instead of the logical-and operation.

11.6.2 The Subtraction Operator ( - )

The production AdditiveExpression : AdditiveExpression - MultiplicativeExpression is evaluated as follows:

  1. Let lref be the result of evaluating AdditiveExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating MultiplicativeExpression.
  4. Let rval be GetValue(rref).
  5. Let lnum be ToNumber(lval).
  6. Let rnum be ToNumber(rval).
  7. Return the result of applying the subtraction operation to lnum and rnum. See the note below 11.6.3.

11.6.3 Applying the Additive Operators to Numbers

The + operator performs addition when applied to two operands of numeric type, producing the sum of the operands. The - operator performs subtraction, producing the difference of two numeric operands.

Addition is a commutative operation, but not always associative.

The result of an addition is determined using the rules of IEEE 754 binary double-precision arithmetic:

  • If either operand is NaN, the result is NaN.
  • The sum of two infinities of opposite sign is NaN.
  • The sum of two infinities of the same sign is the infinity of that sign.
  • The sum of an infinity and a finite value is equal to the infinite operand.
  • The sum of two negative zeros is −0. The sum of two positive zeros, or of two zeros of opposite sign, is +0.
  • The sum of a zero and a nonzero finite value is equal to the nonzero operand.
  • The sum of two nonzero finite values of the same magnitude and opposite sign is +0.
  • In the remaining cases, where neither an infinity, nor a zero, nor NaN is involved, and the operands have the same sign or have different magnitudes, the sum is computed and rounded to the nearest representable value using IEEE 754 round-to-nearest mode. If the magnitude is too large to represent, the operation overflows and the result is then an infinity of appropriate sign. The ECMAScript language requires support of gradual underflow as defined by IEEE 754.

The - operator performs subtraction when applied to two operands of numeric type, producing the difference of its operands; the left operand is the minuend and the right operand is the subtrahend. Given numeric operands a and b, it is always the case that a-b produces the same result as a +(-b).

11.7 Bitwise Shift Operators

Syntax

ShiftExpression :
AdditiveExpression
ShiftExpression << AdditiveExpression
ShiftExpression >> AdditiveExpression
ShiftExpression >>> AdditiveExpression

11.7.1 The Left Shift Operator ( << )

Performs a bitwise left shift operation on the left operand by the amount specified by the right operand.

PDF page 86 / printed page 76 The production ShiftExpression : ShiftExpression << AdditiveExpression is evaluated as follows:

  1. Let lref be the result of evaluating ShiftExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating AdditiveExpression.
  4. Let rval be GetValue(rref).
  5. Let lnum be ToInt32(lval).
  6. Let rnum be ToUint32(rval).
  7. Let shiftCount be the result of masking out all but the least significant 5 bits of rnum, that is, compute rnum & 0x1F.
  8. Return the result of left shifting lnum by shiftCount bits. The result is a signed 32-bit integer.

11.7.2 The Signed Right Shift Operator ( >> )

Performs a sign-filling bitwise right shift operation on the left operand by the amount specified by the right operand.

The production ShiftExpression : ShiftExpression >> AdditiveExpression is evaluated as follows:

  1. Let lref be the result of evaluating ShiftExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating AdditiveExpression.
  4. Let rval be GetValue(rref).
  5. Let lnum be ToInt32(lval).
  6. Let rnum be ToUint32(rval).
  7. Let shiftCount be the result of masking out all but the least significant 5 bits of rnum, that is, compute rnum & 0x1F.
  8. Return the result of performing a sign-extending right shift of lnum by shiftCount bits. The most significant bit is propagated. The result is a signed 32-bit integer.

11.7.3 The Unsigned Right Shift Operator ( >>> )

Performs a zero-filling bitwise right shift operation on the left operand by the amount specified by the right operand.

The production ShiftExpression : ShiftExpression >>> AdditiveExpression is evaluated as follows:

  1. Let lref be the result of evaluating ShiftExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating AdditiveExpression.
  4. Let rval be GetValue(rref).
  5. Let lnum be ToUint32(lval).
  6. Let rnum be ToUint32(rval).
  7. Let shiftCount be the result of masking out all but the least significant 5 bits of rnum, that is, compute rnum & 0x1F.
  8. Return the result of performing a zero-filling right shift of lnum by shiftCount bits. Vacated bits are filled with zero. The result is an unsigned 32-bit integer.
PDF page 87 / printed page 77

11.8 Relational Operators

Syntax

RelationalExpression :
ShiftExpression
RelationalExpression < ShiftExpression
RelationalExpression > ShiftExpression
RelationalExpression <= ShiftExpression
RelationalExpression >= ShiftExpression
RelationalExpression instanceof ShiftExpression
RelationalExpression in ShiftExpression
RelationalExpressionNoIn :
ShiftExpression
RelationalExpressionNoIn < ShiftExpression
RelationalExpressionNoIn > ShiftExpression
RelationalExpressionNoIn <= ShiftExpression
RelationalExpressionNoIn >= ShiftExpression
RelationalExpressionNoIn instanceof ShiftExpression

NOTE The “NoIn” variants are needed to avoid confusing the in operator in a relational expression with the in operator in a for statement.

Semantics

The result of evaluating a relational operator is always of type Boolean, reflecting whether the relationship named by the operator holds between its two operands.

The RelationalExpressionNoIn productions are evaluated in the same manner as the RelationalExpression productions except that the contained RelationalExpressionNoIn is evaluated instead of the contained RelationalExpression.

11.8.1 The Less-than Operator ( < )

The production RelationalExpression : RelationalExpression < ShiftExpression is evaluated as follows:

  1. Let lref be the result of evaluating RelationalExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating ShiftExpression.
  4. Let rval be GetValue(rref).
  5. Let r be the result of performing abstract relational comparison lval < rval. (see 11.8.5)
  6. If r is undefined, return false. Otherwise, return r.

11.8.2 The Greater-than Operator ( > )

The production RelationalExpression : RelationalExpression > ShiftExpression is evaluated as follows:

  1. Let lref be the result of evaluating RelationalExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating ShiftExpression.
  4. Let rval be GetValue(rref).
  5. Let r be the result of performing abstract relational comparison rval < lval with LeftFirst equal to false. (see 11.8.5).
  6. If r is undefined, return false. Otherwise, return r.
PDF page 88 / printed page 78

11.8.3 The Less-than-or-equal Operator ( <= )

The production RelationalExpression : RelationalExpression <= ShiftExpression is evaluated as follows:

  1. Let lref be the result of evaluating RelationalExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating ShiftExpression.
  4. Let rval be GetValue(rref).
  5. Let r be the result of performing abstract relational comparison rval < lval with LeftFirst equal to false. (see 11.8.5).
  6. If r is true or undefined, return false. Otherwise, return true.

11.8.4 The Greater-than-or-equal Operator ( >= )

The production RelationalExpression : RelationalExpression >= ShiftExpression is evaluated as follows:

  1. Let lref be the result of evaluating RelationalExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating ShiftExpression.
  4. Let rval be GetValue(rref).
  5. Let r be the result of performing abstract relational comparison lval < rval. (see 11.8.5)
  6. If r is true or undefined, return false. Otherwise, return true.

11.8.5 The Abstract Relational Comparison Algorithm

The comparison x < y, where x and y are values, produces true, false, or undefined (which indicates that at least one operand is NaN). In addition to x and y the algorithm takes a Boolean flag named LeftFirst as a parameter. The flag is used to control the order in which operations with potentially visible side-effects are performed upon x and y. It is necessary because ECMAScript specifies left to right evaluation of expressions. The default value of LeftFirst is true and indicates that the x parameter corresponds to an expression that occurs to the left of the y parameter’s corresponding expression. If LeftFirst is false, the reverse is the case and operations must be performed upon y before x. Such a comparison is performed as follows:

  1. If the LeftFirst flag is true, then
    1. Let px be the result of calling ToPrimitive(x, hint Number).
    2. Let py be the result of calling ToPrimitive(y, hint Number).
  2. Else the order of evaluation needs to be reversed to preserve left to right evaluation
    1. Let py be the result of calling ToPrimitive(y, hint Number).
    2. Let px be the result of calling ToPrimitive(x, hint Number).
  3. If it is not the case that both Type(px) is String and Type(py) is String, then
    1. Let nx be the result of calling ToNumber(px). Because px and py are primitive values evaluation order is not important.
    2. Let ny be the result of calling ToNumber(py).
    3. If nx is NaN, return undefined.
    4. If ny is NaN, return undefined.
    5. If nx and ny are the same Number value, return false.
    6. If nx is +0 and ny is −0, return false.
    7. If nx is −0 and ny is +0, return false.
    8. If nx is +∞, return false.
    9. If ny is +∞, return true.
    10. If ny is −∞, return false.
    11. If nx is −∞, return true.
    12. If the mathematical value of nx is less than the mathematical value of ny —note that these mathematical values are both finite and not both zero—return true. Otherwise, return false.
  4. Else, both px and py are Strings
    1. If py is a prefix of px, return false. (A String value p is a prefix of String value q if q can be the result of concatenating p and some other String r. Note that any String is a prefix of itself, because r may be the empty String.)
    2. PDF page 89 / printed page 79If px is a prefix of py, return true.
    3. Let k be the smallest nonnegative integer such that the character at position k within px is different from the character at position k within py. (There must be such a k, for neither String is a prefix of the other.)
    4. Let m be the integer that is the code unit value for the character at position k within px.
    5. Let n be the integer that is the code unit value for the character at position k within py.
    6. If m < n, return true. Otherwise, return false.

NOTE 1 Step 3 differs from step 7 in the algorithm for the addition operator + (11.6.1) in using and instead of or.

NOTE 2 The comparison of Strings uses a simple lexicographic ordering on sequences of code unit values. There is no attempt to use the more complex, semantically oriented definitions of character or string equality and collating order defined in the Unicode specification. Therefore String values that are canonically equal according to the Unicode standard could test as unequal. In effect this algorithm assumes that both Strings are already in normalised form. Also, note that for strings containing supplementary characters, lexicographic ordering on sequences of UTF-16 code unit values differs from that on sequences of code point values.

11.8.6 The instanceof operator

The production RelationalExpression: RelationalExpression instanceof ShiftExpression is evaluated as follows:

  1. Let lref be the result of evaluating RelationalExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating ShiftExpression.
  4. Let rval be GetValue(rref).
  5. If Type(rval) is not Object, throw a TypeError exception.
  6. If rval does not have a [[HasInstance]] internal method, throw a TypeError exception.
  7. Return the result of calling the [[HasInstance]] internal method of rval with argument lval.

11.8.7 The in operator

The production RelationalExpression : RelationalExpression in ShiftExpression is evaluated as follows:

  1. Let lref be the result of evaluating RelationalExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating ShiftExpression.
  4. Let rval be GetValue(rref).
  5. If Type(rval) is not Object, throw a TypeError exception.
  6. Return the result of calling the [[HasProperty]] internal method of rval with argument ToString(lval).

11.9 Equality Operators

Syntax

EqualityExpression :
RelationalExpression
EqualityExpression == RelationalExpression
EqualityExpression != RelationalExpression
EqualityExpression === RelationalExpression
EqualityExpression !== RelationalExpression
EqualityExpressionNoIn :
RelationalExpressionNoIn
EqualityExpressionNoIn == RelationalExpressionNoIn
EqualityExpressionNoIn != RelationalExpressionNoIn
EqualityExpressionNoIn === RelationalExpressionNoIn
EqualityExpressionNoIn !== RelationalExpressionNoIn
PDF page 90 / printed page 80

Semantics

The result of evaluating an equality operator is always of type Boolean, reflecting whether the relationship named by the operator holds between its two operands.

The EqualityExpressionNoIn productions are evaluated in the same manner as the EqualityExpression productions except that the contained EqualityExpressionNoIn and RelationalExpressionNoIn are evaluated instead of the contained EqualityExpression and RelationalExpression, respectively.

11.9.1 The Equals Operator ( == )

The production EqualityExpression : EqualityExpression == RelationalExpression is evaluated as follows:

  1. Let lref be the result of evaluating EqualityExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating RelationalExpression.
  4. Let rval be GetValue(rref).
  5. Return the result of performing abstract equality comparison rval == lval. (see 11.9.3).

11.9.2 The Does-not-equals Operator ( != )

The production EqualityExpression : EqualityExpression != RelationalExpression is evaluated as follows:

  1. Let lref be the result of evaluating EqualityExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating RelationalExpression.
  4. Let rval be GetValue(rref).
  5. Let r be the result of performing abstract equality comparison rval == lval. (see 11.9.3).
  6. If r is true, return false. Otherwise, return true.

11.9.3 The Abstract Equality Comparison Algorithm

The comparison x == y, where x and y are values, produces true or false. Such a comparison is performed as follows:

  1. If Type(x) is the same as Type(y), then
    1. If Type(x) is Undefined, return true.
    2. If Type(x) is Null, return true.
    3. If Type(x) is Number, then
      1. If x is NaN, return false.
      2. If y is NaN, return false.
      3. If x is the same Number value as y, return true.
      4. If x is +0 and y is −0, return true.
      5. If x is −0 and y is +0, return true.
      6. Return false.
    4. If Type(x) is String, then return true if x and y are exactly the same sequence of characters (same length and same characters in corresponding positions). Otherwise, return false.
    5. If Type(x) is Boolean, return true if x and y are both true or both false. Otherwise, return false.
    6. Return true if x and y refer to the same object. Otherwise, return false.
  2. If x is null and y is undefined, return true.
  3. If x is undefined and y is null, return true.
  4. If Type(x) is Number and Type(y) is String, return the result of the comparison x == ToNumber(y).
  5. If Type(x) is String and Type(y) is Number, return the result of the comparison ToNumber(x) == y.
  6. If Type(x) is Boolean, return the result of the comparison ToNumber(x) == y.
  7. If Type(y) is Boolean, return the result of the comparison x == ToNumber(y).
  8. If Type(x) is either String or Number and Type(y) is Object, return the result of the comparison x == ToPrimitive(y).
  9. PDF page 91 / printed page 81If Type(x) is Object and Type(y) is either String or Number, return the result of the comparison ToPrimitive(x) == y.
  10. Return false.

NOTE 1 Given the above definition of equality:

  • String comparison can be forced by: "" + a == "" + b.
  • Numeric comparison can be forced by: +a == +b.
  • Boolean comparison can be forced by: !a == !b.

NOTE 2 The equality operators maintain the following invariants:

  • A != B is equivalent to !(A == B).
  • A == B is equivalent to B == A, except in the order of evaluation of A and B.

NOTE 3 The equality operator is not always transitive. For example, there might be two distinct String objects, each representing the same String value; each String object would be considered equal to the String value by the == operator, but the two String objects would not be equal to each other.

NOTE 4 Comparison of Strings uses a simple equality test on sequences of code unit values. There is no attempt to use the more complex, semantically oriented definitions of character or string equality and collating order defined in the Unicode specification. Therefore Strings values that are canonically equal according to the Unicode standard could test as unequal. In effect this algorithm assumes that both Strings are already in normalised form.

11.9.4 The Strict Equals Operator ( === )

The production EqualityExpression : EqualityExpression === RelationalExpression is evaluated as follows:

  1. Let lref be the result of evaluating EqualityExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating RelationalExpression.
  4. Let rval be GetValue(rref).
  5. Return the result of performing the strict equality comparison rval === lval. (See 11.9.6)

11.9.5 The Strict Does-not-equal Operator ( !== )

The production EqualityExpression : EqualityExpression !== RelationalExpression is evaluated as follows:

  1. Let lref be the result of evaluating EqualityExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating RelationalExpression.
  4. Let rval be GetValue(rref).
  5. Let r be the result of performing strict equality comparison rval === lval. (See 11.9.6)
  6. If r is true, return false. Otherwise, return true.

11.9.6 The Strict Equality Comparison Algorithm

The comparison x === y, where x and y are values, produces true or false. Such a comparison is performed as follows:

  1. If Type(x) is different from Type(y), return false.
  2. If Type(x) is Undefined, return true.
  3. If Type(x) is Null, return true.
  4. If Type(x) is Number, then
    1. If x is NaN, return false.
    2. If y is NaN, return false.
    3. If x is the same Number value as y, return true.
    4. If x is +0 and y is −0, return true.
    5. If x is −0 and y is +0, return true.
    6. Return false.
  5. PDF page 92 / printed page 82If Type(x) is String, then return true if x and y are exactly the same sequence of characters (same length and same characters in corresponding positions); otherwise, return false.
  6. If Type(x) is Boolean, return true if x and y are both true or both false; otherwise, return false.
  7. Return true if x and y refer to the same object. Otherwise, return false.

NOTE This algorithm differs from the SameValue Algorithm (9.12) in its treatment of signed zeroes and NaNs.

11.10 Binary Bitwise Operators

Syntax

BitwiseANDExpression :
EqualityExpression
BitwiseANDExpression & EqualityExpression
BitwiseANDExpressionNoIn :
EqualityExpressionNoIn
BitwiseANDExpressionNoIn & EqualityExpressionNoIn
BitwiseXORExpression :
BitwiseANDExpression
BitwiseXORExpression ^ BitwiseANDExpression
BitwiseXORExpressionNoIn :
BitwiseANDExpressionNoIn
BitwiseXORExpressionNoIn ^ BitwiseANDExpressionNoIn
BitwiseORExpression :
BitwiseXORExpression
BitwiseORExpression | BitwiseXORExpression
BitwiseORExpressionNoIn :
BitwiseXORExpressionNoIn
BitwiseORExpressionNoIn | BitwiseXORExpressionNoIn

Semantics

The production A : A @ B, where @ is one of the bitwise operators in the productions above, is evaluated as follows:

  1. Let lref be the result of evaluating A.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating B.
  4. Let rval be GetValue(rref).
  5. Let lnum be ToInt32(lval).
  6. Let rnum be ToInt32(rval).
  7. Return the result of applying the bitwise operator @ to lnum and rnum. The result is a signed 32 bit integer.

11.11 Binary Logical Operators

Syntax

LogicalANDExpression :
BitwiseORExpression
LogicalANDExpression && BitwiseORExpression
LogicalANDExpressionNoIn :
BitwiseORExpressionNoIn
LogicalANDExpressionNoIn && BitwiseORExpressionNoIn
PDF page 93 / printed page 83
LogicalORExpression :
LogicalANDExpression
LogicalORExpression || LogicalANDExpression
LogicalORExpressionNoIn :
LogicalANDExpressionNoIn
LogicalORExpressionNoIn || LogicalANDExpressionNoIn

Semantics

The production LogicalANDExpression : LogicalANDExpression && BitwiseORExpression is evaluated as follows:

  1. Let lref be the result of evaluating LogicalANDExpression.
  2. Let lval be GetValue(lref).
  3. If ToBoolean(lval) is false, return lval.
  4. Let rref be the result of evaluating BitwiseORExpression.
  5. Return GetValue(rref).

The production LogicalORExpression : LogicalORExpression || LogicalANDExpression is evaluated as follows:

  1. Let lref be the result of evaluating LogicalORExpression.
  2. Let lval be GetValue(lref).
  3. If ToBoolean(lval) is true, return lval.
  4. Let rref be the result of evaluating LogicalANDExpression.
  5. Return GetValue(rref).

The LogicalANDExpressionNoIn and LogicalORExpressionNoIn productions are evaluated in the same manner as the LogicalANDExpression and LogicalORExpression productions except that the contained LogicalANDExpressionNoIn, BitwiseORExpressionNoIn and LogicalORExpressionNoIn are evaluated instead of the contained LogicalANDExpression, BitwiseORExpression and LogicalORExpression, respectively.

NOTE The value produced by a && or || operator is not necessarily of type Boolean. The value produced will always be the value of one of the two operand expressions.

11.12 Conditional Operator ( ? : )

Syntax

ConditionalExpression :
LogicalORExpression
LogicalORExpression ? AssignmentExpression : AssignmentExpression
ConditionalExpressionNoIn :
LogicalORExpressionNoIn
LogicalORExpressionNoIn ? AssignmentExpression : AssignmentExpressionNoIn

Semantics

The production ConditionalExpression : LogicalORExpression ? AssignmentExpression : AssignmentExpression is evaluated as follows:

  1. Let lref be the result of evaluating LogicalORExpression.
  2. If ToBoolean(GetValue(lref)) is true, then
    1. Let trueRef be the result of evaluating the first AssignmentExpression.
    2. Return GetValue(trueRef).
  3. Else
    1. Let falseRef be the result of evaluating the second AssignmentExpression.
    2. Return GetValue(falseRef).

PDF page 94 / printed page 84 The ConditionalExpressionNoIn production is evaluated in the same manner as the ConditionalExpression production except that the contained LogicalORExpressionNoIn, AssignmentExpression and AssignmentExpressionNoIn are evaluated instead of the contained LogicalORExpression, first AssignmentExpression and second AssignmentExpression, respectively.

NOTE The grammar for a ConditionalExpression in ECMAScript is a little bit different from that in C and Java, which each allow the second subexpression to be an Expression but restrict the third expression to be a ConditionalExpression. The motivation for this difference in ECMAScript is to allow an assignment expression to be governed by either arm of a conditional and to eliminate the confusing and fairly useless case of a comma expression as the centre expression.

11.13 Assignment Operators

Syntax

AssignmentExpression :
ConditionalExpression
LeftHandSideExpression AssignmentOperator AssignmentExpression
AssignmentExpressionNoIn :
ConditionalExpressionNoIn
LeftHandSideExpression AssignmentOperator AssignmentExpressionNoIn
AssignmentOperator : one of
= *= /= %= += -= <<= >>= >>>= &= ^= |=

Semantics

The AssignmentExpressionNoIn productions are evaluated in the same manner as the AssignmentExpression productions except that the contained ConditionalExpressionNoIn and AssignmentExpressionNoIn are evaluated instead of the contained ConditionalExpression and AssignmentExpression, respectively.

11.13.1 Simple Assignment ( = )

The production AssignmentExpression : LeftHandSideExpression = AssignmentExpression is evaluated as follows:

  1. Let lref be the result of evaluating LeftHandSideExpression.
  2. Let rref be the result of evaluating AssignmentExpression.
  3. Let rval be GetValue(rref).
  4. Throw a SyntaxError exception if the following conditions are all true:
  5. Call PutValue(lref, rval).
  6. Return rval.

NOTE When an assignment occurs within strict mode code, its LeftHandSide must not evaluate to an unresolvable reference. If it does a ReferenceError exception is thrown upon assignment. The LeftHandSide also may not be a reference to a data property with the attribute value {[[Writable]]:false}, to an accessor property with the attribute value {[[Set]]:undefined}, nor to a non-existent property of an object whose [[Extensible]] internal property has the value false. In these cases a TypeError exception is thrown.

11.13.2 Compound Assignment ( op= )

The production AssignmentExpression : LeftHandSideExpression @ = AssignmentExpression, where @ represents one of the operators indicated above, is evaluated as follows:

  1. PDF page 95 / printed page 85Let lref be the result of evaluating LeftHandSideExpression.
  2. Let lval be GetValue(lref).
  3. Let rref be the result of evaluating AssignmentExpression.
  4. Let rval be GetValue(rref).
  5. Let r be the result of applying operator @ to lval and rval.
  6. Throw a SyntaxError exception if the following conditions are all true:
  7. Call PutValue(lref, r).
  8. Return r.

NOTE See NOTE 11.13.1.

11.14 Comma Operator ( , )

Syntax

Expression :
AssignmentExpression
Expression , AssignmentExpression
ExpressionNoIn :
AssignmentExpressionNoIn
ExpressionNoIn , AssignmentExpressionNoIn

Semantics

The production Expression : Expression , AssignmentExpression is evaluated as follows:

  1. Let lref be the result of evaluating Expression.
  2. Call GetValue(lref).
  3. Let rref be the result of evaluating AssignmentExpression.
  4. Return GetValue(rref).

The ExpressionNoIn production is evaluated in the same manner as the Expression production except that the contained ExpressionNoIn and AssignmentExpressionNoIn are evaluated instead of the contained Expression and AssignmentExpression, respectively.

NOTE GetValue must be called even though its value is not used because it may have observable side-effects.

PDF page 96 / printed page 86

12 Statements

Syntax

Statement :
Block
VariableStatement
EmptyStatement
ExpressionStatement
IfStatement
Iter